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View Full Version : PR:BF2 Suggestions


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  1. Sniperkit limitation
  2. Light vehicles get damaged by hit and run?
  3. Insurgent suggestions
  4. Health and Shooting Suggestions
  5. Improving Medic Work and other things
  6. PR Beta Tester Created Training Videos?
  7. 'Friendly, Down!' icon? A medic's cry for HELP
  8. Aimpoint m68
  9. Civilian with pistol [+pic]
  10. Jump not so "expensive"
  11. Friendlies on maps.
  12. Bring back the .75x deviation
  13. Airborne
  14. Mk. 19
  15. Night Map
  16. shooting range
  17. Making resuscitation mandatory for revival
  18. Civillian Doctor
  19. Idea for the sniper rifle.
  20. Huds for Aircraft
  21. Engineers get SLAM or wrench destroys enemy structures
  22. Damage Taken On Spawnables
  23. map lighting
  24. Squad name
  25. Leave "blue force tracking" for commander only
  26. bandages. apply and decrease deploy time
  27. US NAVY Iowa Class Battleship
  28. Maps made more detailed less blurry
  29. Camouflage for the snipers
  30. Scope Sites on Sniper, regular rifles and armour
  31. Sniper Kit to have grappling hook
  32. Requesting Anti-Armor Support
  33. New CO Assets.
  34. More realistic jet landing approach
  35. Claymore instead of tripflare for engineers?
  36. vehicle keys
  37. Dragging bodies
  38. Iraq: Maps
  39. Give the commander the ability to lock kits.
  40. Special kit requiring SL approval
  41. Civilian collaborator suggestions
  42. Diffirent abilities of FO's for each faction.
  43. Freeze Coalition IP gain when 3 caches visible
  44. Suggestions and additions to PR's kits
  45. Eagle down map idea
  46. Blood
  47. Suggestion: Better indicators of Health Level
  48. New Class Suggestion:Spotter
  49. Blackhawk Ropes
  50. Insurgency - spawn all the caches
  51. My Revision of the Tips
  52. Drag Casualties
  53. a few sugestion
  54. Minor Falling consumes stamina rather than eminate death
  55. Project Reality v0.8 Improvement Compilation
  56. Deployed firing mode for rifles too?
  57. HItfixer / PR
  58. Suicide Bomber Kit for insurgents
  59. Engineers and C4
  60. Insurgent deployable asset: Roadblocks
  61. rear-view...
  62. 50 cal no ammo indicator
  63. resupply station
  64. Map Story and more randomization of tips
  65. Reallocating the ammo-drop button on vehicles?
  66. Regarding laser designation
  67. Plane braking
  68. Tank driver/commander split
  69. .9 suggestions: New Type88 + Chopper sound-bug
  70. fAsT r0p3s
  71. forum open
  72. A-Grade Map/Environment Ref Pics
  73. TrackIR
  74. US Army: Less brothas please
  75. Any idea what the track is ?
  76. Some General Suggestions
  77. Laser tags
  78. one thing about the USArmy...
  79. Running effect
  80. More people to build bunker/firebase
  81. Forum Ranks
  82. Lean left and right
  83. Defender protection
  84. Tactical Goggles for Marines/Us Army
  85. Advance PR army uniqueness even furthure?
  86. Make it impossible to build while in prone
  87. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  88. I got an idizzle
  89. Civilians allowed to request armed kit
  90. Views on Insurgent Gametype
  91. Su-25T HUD
  92. New sound when moving
  93. The conflict in Georgia
  94. Making People Want to be Commander
  95. Getting Rid Of Team-kill Notification
  96. Adrenaline Effect
  97. M240B in the new patch.
  98. M1126 Stryker comments (8 wheel turn and airguard hatches)
  99. Just wondering how sniper friendly PR is
  100. Probably already suggested but...
  101. The removal of unrealistic land bridges.
  102. Landrover only 3 seats?
  103. New Equipment
  104. Another color for seriously injured screen
  105. Referee for Matches and Serveradministration
  106. put sights on shotguns
  107. chopper coms
  108. Where do you get (negative) points for?
  109. AI civilian
  110. Shoot weapons
  111. Civi kit
  112. Tank Ramp/Bridge
  113. Ambusher
  114. Basrah Insurgency Review
  115. GLTD Change
  116. Civilians. (General Suggestions)
  117. insurgency weapons caches
  118. Question about Chinook
  119. Insurgent Pick-up kit suggestion.
  120. Chinook
  121. Knife speed
  122. MEC special forces advisor for Insurgents
  123. Reload time?
  124. Using squad to grab weapons then leaving the squad-
  125. Kill with the shovel
  126. m16 first person sounds
  127. You guys should make a map out of this! Suggestion*
  128. Store enemy Kits
  129. Jus a few suggestions...(Bayonets)
  130. [Proposal] Tank sprint guage usage and alteration
  131. Taliban Rebel
  132. The Death Factor
  133. a suggestion for a map in a later realease
  134. Mine Hiding
  135. KASHAN - Hilltop bunkers!
  136. Punitive Measures for TK
  137. ATC for BF2 PR
  138. NATO HAT and insurgents
  139. Remove the Vulcan and MEC AAA from Kashan.
  140. Ducking while in a car
  141. Mods for PR
  142. More of a question then a suggestion...
  143. Squad names
  144. WWIII
  145. Vechile Pickup
  146. Critically wounded state
  147. Localising rank names
  148. Pre-Game Planning Period
  149. Ironsight Choice
  150. Anti-Car Jacking idea
  151. Ac130 Apectre
  152. bulldozer
  153. Molotov Cocktails
  154. MAKE NEW DUBAI INVASION MAP
  155. Exiting the chopper
  156. Hover Button for attack helo's?
  157. Stealth special operation
  158. A Few AVIATION Ideas
  159. vehicals
  160. Suggestion on being teamswitched.
  161. Rig Enemy Vehicles?
  162. So we can't have increased draw distance because people have crappy computers?
  163. Penalty for Random Destruction
  164. My little suggestion
  165. Us Desert for Special Force Us Army (No ACU for SF)
  166. Another Suggestion
  167. Mosin-Nagant scope and reticle
  168. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  169. Add Compass Direction to Spotted Statement
  170. Head bob
  171. A very, very quick suggestion
  172. PR Suggestion - Weapons
  173. very minor skin fix
  174. Randomize Jihad Car Colors
  175. Moving in prone positon
  176. British Bulldog suggestion
  177. Check Your Fire!!!
  178. Milan 2 from USI
  179. Jamming weapons
  180. New Gamemode PR Zombies
  181. Suggestion about new Gameplay VIP/ Escorts
  182. Tiny map suggestion for .8
  183. RPG-7 too accurate
  184. Mounted hk21 for mec?
  185. Officer Kit Waiting Time
  186. Anti Smacktard idea
  187. Ejection Seats
  188. Boxes!
  189. Planes with 2 seats
  190. JDAM suggestion
  191. Please! Fix the flight models!!!
  192. Forums Suggestion - User Agreement
  193. Soft-skin vehicle weight too low
  194. Helicopter Crashes
  195. vertical and horizontal stabilization
  196. Chopper ropes?
  197. New M1A2 model?
  198. Rideable tanks
  199. i hate apc
  200. Conventional and Unconvential Rifleman AT
  201. flamethrowers!!!
  202. The Silent Killer
  203. Tailored Officer's Kits
  204. Anti-Aircraft systems vulnerable when locking on target.
  205. Officer/Special Operations Idea
  206. Supression and Rifleman
  207. Civi Bots
  208. Javelin Missile Launcher
  209. Afganistan Faction
  210. New Anti-Civilian Weapon
  211. Civlian Pick-up kits possible?
  212. Left handed soldiers
  213. Training for all "newbies"
  214. Camera Man To the Insurgents
  215. no scoped in prone movement
  216. Off Shore Artillery
  217. Chinook & squad increase
  218. cell phone ied detonator
  219. Delay against instaproning and aiming
  220. Insertion of paratroopers on PR
  221. Mini-Mini-Map
  222. MEC Transport Helo Suggestion
  223. Bridge tank
  224. Project Simplicity 2
  225. Project Simplicity 2
  226. Tracers
  227. Scout Chopper - "News-Feed"
  228. Project Reality...Project Simplicity?
  229. Radio *beep*
  230. fast ropes
  231. Weapon sway, instead of bullet deviation
  232. insurgency game mode changes.
  233. movie
  234. Suggestion: Map for Learning
  235. sights and aiming
  236. Insurgent Buildable Assets
  237. my suggestions
  238. Light AT delay
  239. the delayed aiming...
  240. The PR Navy: Patrol Boats and Light Ships
  241. Kits
  242. Numerous suggestions....
  243. Visibility limts (Fog of War)
  244. Supression effect on vehicles
  245. Interior Tank Sounds
  246. Magazine
  247. Little detail needed to be change before 0.8.
  248. How about the Histry of PR in the guide?
  249. Officer Importance
  250. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY