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View Full Version : PR:BF2 Suggestions


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  1. Militia asset requirement changes, also the scout
  2. Graplin modification
  3. Wilhem anyone? again?
  4. Sniperkit limitation
  5. Light vehicles get damaged by hit and run?
  6. Insurgent suggestions
  7. Health and Shooting Suggestions
  8. Improving Medic Work and other things
  9. PR Beta Tester Created Training Videos?
  10. 'Friendly, Down!' icon? A medic's cry for HELP
  11. Aimpoint m68
  12. Civilian with pistol [+pic]
  13. Jump not so "expensive"
  14. Friendlies on maps.
  15. Bring back the .75x deviation
  16. Airborne
  17. Mk. 19
  18. Night Map
  19. shooting range
  20. Making resuscitation mandatory for revival
  21. Civillian Doctor
  22. Idea for the sniper rifle.
  23. Huds for Aircraft
  24. Engineers get SLAM or wrench destroys enemy structures
  25. Damage Taken On Spawnables
  26. map lighting
  27. Squad name
  28. Leave "blue force tracking" for commander only
  29. bandages. apply and decrease deploy time
  30. US NAVY Iowa Class Battleship
  31. Maps made more detailed less blurry
  32. Camouflage for the snipers
  33. Scope Sites on Sniper, regular rifles and armour
  34. Sniper Kit to have grappling hook
  35. Requesting Anti-Armor Support
  36. New CO Assets.
  37. More realistic jet landing approach
  38. Claymore instead of tripflare for engineers?
  39. vehicle keys
  40. Dragging bodies
  41. Iraq: Maps
  42. Give the commander the ability to lock kits.
  43. Special kit requiring SL approval
  44. Civilian collaborator suggestions
  45. Diffirent abilities of FO's for each faction.
  46. Freeze Coalition IP gain when 3 caches visible
  47. Suggestions and additions to PR's kits
  48. Eagle down map idea
  49. Blood
  50. Suggestion: Better indicators of Health Level
  51. New Class Suggestion:Spotter
  52. Blackhawk Ropes
  53. Insurgency - spawn all the caches
  54. My Revision of the Tips
  55. Drag Casualties
  56. a few sugestion
  57. Minor Falling consumes stamina rather than eminate death
  58. Project Reality v0.8 Improvement Compilation
  59. Deployed firing mode for rifles too?
  60. HItfixer / PR
  61. Suicide Bomber Kit for insurgents
  62. Engineers and C4
  63. Insurgent deployable asset: Roadblocks
  64. rear-view...
  65. 50 cal no ammo indicator
  66. resupply station
  67. Map Story and more randomization of tips
  68. Reallocating the ammo-drop button on vehicles?
  69. Regarding laser designation
  70. Plane braking
  71. Tank driver/commander split
  72. .9 suggestions: New Type88 + Chopper sound-bug
  73. fAsT r0p3s
  74. forum open
  75. A-Grade Map/Environment Ref Pics
  76. TrackIR
  77. US Army: Less brothas please
  78. Any idea what the track is ?
  79. Some General Suggestions
  80. Laser tags
  81. one thing about the USArmy...
  82. Running effect
  83. More people to build bunker/firebase
  84. Forum Ranks
  85. Lean left and right
  86. Defender protection
  87. Tactical Goggles for Marines/Us Army
  88. Advance PR army uniqueness even furthure?
  89. Make it impossible to build while in prone
  90. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  91. I got an idizzle
  92. Civilians allowed to request armed kit
  93. Views on Insurgent Gametype
  94. Su-25T HUD
  95. New sound when moving
  96. The conflict in Georgia
  97. Making People Want to be Commander
  98. Getting Rid Of Team-kill Notification
  99. Adrenaline Effect
  100. M240B in the new patch.
  101. M1126 Stryker comments (8 wheel turn and airguard hatches)
  102. Just wondering how sniper friendly PR is
  103. Probably already suggested but...
  104. The removal of unrealistic land bridges.
  105. Landrover only 3 seats?
  106. New Equipment
  107. Another color for seriously injured screen
  108. Referee for Matches and Serveradministration
  109. put sights on shotguns
  110. chopper coms
  111. Where do you get (negative) points for?
  112. AI civilian
  113. Shoot weapons
  114. Civi kit
  115. Tank Ramp/Bridge
  116. Ambusher
  117. Basrah Insurgency Review
  118. GLTD Change
  119. Civilians. (General Suggestions)
  120. insurgency weapons caches
  121. Question about Chinook
  122. Insurgent Pick-up kit suggestion.
  123. Chinook
  124. Knife speed
  125. MEC special forces advisor for Insurgents
  126. Reload time?
  127. Using squad to grab weapons then leaving the squad-
  128. Kill with the shovel
  129. m16 first person sounds
  130. You guys should make a map out of this! Suggestion*
  131. Store enemy Kits
  132. Jus a few suggestions...(Bayonets)
  133. [Proposal] Tank sprint guage usage and alteration
  134. Taliban Rebel
  135. The Death Factor
  136. a suggestion for a map in a later realease
  137. Mine Hiding
  138. KASHAN - Hilltop bunkers!
  139. Punitive Measures for TK
  140. ATC for BF2 PR
  141. NATO HAT and insurgents
  142. Remove the Vulcan and MEC AAA from Kashan.
  143. Ducking while in a car
  144. Mods for PR
  145. More of a question then a suggestion...
  146. Squad names
  147. WWIII
  148. Vechile Pickup
  149. Critically wounded state
  150. Localising rank names
  151. Pre-Game Planning Period
  152. Ironsight Choice
  153. Anti-Car Jacking idea
  154. Ac130 Apectre
  155. bulldozer
  156. Molotov Cocktails
  157. MAKE NEW DUBAI INVASION MAP
  158. Exiting the chopper
  159. Hover Button for attack helo's?
  160. Stealth special operation
  161. A Few AVIATION Ideas
  162. vehicals
  163. Suggestion on being teamswitched.
  164. Rig Enemy Vehicles?
  165. So we can't have increased draw distance because people have crappy computers?
  166. Penalty for Random Destruction
  167. My little suggestion
  168. Us Desert for Special Force Us Army (No ACU for SF)
  169. Another Suggestion
  170. Mosin-Nagant scope and reticle
  171. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  172. Add Compass Direction to Spotted Statement
  173. Head bob
  174. A very, very quick suggestion
  175. PR Suggestion - Weapons
  176. very minor skin fix
  177. Randomize Jihad Car Colors
  178. Moving in prone positon
  179. British Bulldog suggestion
  180. Check Your Fire!!!
  181. Milan 2 from USI
  182. Jamming weapons
  183. New Gamemode PR Zombies
  184. Suggestion about new Gameplay VIP/ Escorts
  185. Tiny map suggestion for .8
  186. RPG-7 too accurate
  187. Mounted hk21 for mec?
  188. Officer Kit Waiting Time
  189. Anti Smacktard idea
  190. Ejection Seats
  191. Boxes!
  192. Planes with 2 seats
  193. JDAM suggestion
  194. Please! Fix the flight models!!!
  195. Forums Suggestion - User Agreement
  196. Soft-skin vehicle weight too low
  197. Helicopter Crashes
  198. vertical and horizontal stabilization
  199. Chopper ropes?
  200. New M1A2 model?
  201. Rideable tanks
  202. i hate apc
  203. Conventional and Unconvential Rifleman AT
  204. flamethrowers!!!
  205. The Silent Killer
  206. Tailored Officer's Kits
  207. Anti-Aircraft systems vulnerable when locking on target.
  208. Officer/Special Operations Idea
  209. Supression and Rifleman
  210. Civi Bots
  211. Javelin Missile Launcher
  212. Afganistan Faction
  213. New Anti-Civilian Weapon
  214. Civlian Pick-up kits possible?
  215. Left handed soldiers
  216. Training for all "newbies"
  217. Camera Man To the Insurgents
  218. no scoped in prone movement
  219. Off Shore Artillery
  220. Chinook & squad increase
  221. cell phone ied detonator
  222. Delay against instaproning and aiming
  223. Insertion of paratroopers on PR
  224. Mini-Mini-Map
  225. MEC Transport Helo Suggestion
  226. Bridge tank
  227. Project Simplicity 2
  228. Project Simplicity 2
  229. Tracers
  230. Scout Chopper - "News-Feed"
  231. Project Reality...Project Simplicity?
  232. Radio *beep*
  233. fast ropes
  234. Weapon sway, instead of bullet deviation
  235. insurgency game mode changes.
  236. movie
  237. Suggestion: Map for Learning
  238. sights and aiming
  239. Insurgent Buildable Assets
  240. my suggestions
  241. Light AT delay
  242. the delayed aiming...
  243. The PR Navy: Patrol Boats and Light Ships
  244. Kits
  245. Numerous suggestions....
  246. Visibility limts (Fog of War)
  247. Supression effect on vehicles
  248. Interior Tank Sounds
  249. Magazine
  250. Little detail needed to be change before 0.8.