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View Full Version : PR:BF2 Suggestions


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  1. Fastropes - LOL i know
  2. Civvy kit & movable caches: giving civvies a purpose
  3. Tank Destroyers
  4. New Aircraft...
  5. army
  6. Ins/Militia C4/Stickybombs
  7. Authentic Sirens
  8. Fastropes
  9. speed of sound
  10. Super engi
  11. Deployable defensive assets
  12. APC smoke dischargers
  13. Chinese manual
  14. Static MG Ammo Support
  15. Adrenaline
  16. Make Medic A Limited Kit?
  17. Flag Capture by Building Bunkers
  18. New vehicle-gunnery controls
  19. Isnt the AH-6 protected from heat seeking by infrared suppresors?
  20. UK SPECIAL FORCE
  21. Al Talha-APC for the MEC?
  22. Map with jets and carriers?
  23. Less AA on Muttrah
  24. A commander asset...
  25. CQB kit
  26. Maps, fire support, and commanders
  27. Why Militia Snipers still don;t have a Side-Arm?
  28. new spawning system
  29. Revamping of the Kit Limiting
  30. Laser Targeting, and IR Chem Lites.
  31. Prevent Reloading While Running
  32. Referring to closed topic
  33. Officer & Commander Training Course
  34. New Insurgent/milita Tank as medium or light
  35. Combine community factions into one force?
  36. Different Insurgent Weapons/AK Model
  37. Remove bunkers/fb damaging
  38. HUD (X) on dead freindlies?
  39. Jumping
  40. Remove the 10 ticket siren
  41. Tanks and other armoured vehicles
  42. Require insertion
  43. Adapt Medic Skin (remove Defibrillator)
  44. bundeswehr?
  45. Faking bullet rise in snipers/scoped weapons.
  46. Ballistics
  47. Suicide Guy
  48. weapons information menu
  49. Voices/screams
  50. Insurgents and Militia need to go back being to what they Originally were...
  51. Ropes For The Helicopters
  52. L22A2 for BA Crewman kit
  53. Insurgents and Militia need AK-74's
  54. Huge airfields in Ramiel and Basrah
  55. PR forums in other languages
  56. Medkit emotes
  57. Finishing off the wounded
  58. Idea
  59. Idea for Lee-Enfield reload.
  60. USA APC Reload Mattrah City
  61. Militia asset requirement changes, also the scout
  62. Graplin modification
  63. Wilhem anyone? again?
  64. Sniperkit limitation
  65. Light vehicles get damaged by hit and run?
  66. Insurgent suggestions
  67. Health and Shooting Suggestions
  68. Improving Medic Work and other things
  69. PR Beta Tester Created Training Videos?
  70. 'Friendly, Down!' icon? A medic's cry for HELP
  71. Aimpoint m68
  72. Civilian with pistol [+pic]
  73. Jump not so "expensive"
  74. Friendlies on maps.
  75. Bring back the .75x deviation
  76. Airborne
  77. Mk. 19
  78. Night Map
  79. shooting range
  80. Making resuscitation mandatory for revival
  81. Civillian Doctor
  82. Idea for the sniper rifle.
  83. Huds for Aircraft
  84. Engineers get SLAM or wrench destroys enemy structures
  85. Damage Taken On Spawnables
  86. map lighting
  87. Squad name
  88. Leave "blue force tracking" for commander only
  89. bandages. apply and decrease deploy time
  90. US NAVY Iowa Class Battleship
  91. Maps made more detailed less blurry
  92. Camouflage for the snipers
  93. Scope Sites on Sniper, regular rifles and armour
  94. Sniper Kit to have grappling hook
  95. Requesting Anti-Armor Support
  96. New CO Assets.
  97. More realistic jet landing approach
  98. Claymore instead of tripflare for engineers?
  99. vehicle keys
  100. Dragging bodies
  101. Iraq: Maps
  102. Give the commander the ability to lock kits.
  103. Special kit requiring SL approval
  104. Civilian collaborator suggestions
  105. Diffirent abilities of FO's for each faction.
  106. Freeze Coalition IP gain when 3 caches visible
  107. Suggestions and additions to PR's kits
  108. Eagle down map idea
  109. Blood
  110. Suggestion: Better indicators of Health Level
  111. New Class Suggestion:Spotter
  112. Blackhawk Ropes
  113. Insurgency - spawn all the caches
  114. My Revision of the Tips
  115. Drag Casualties
  116. a few sugestion
  117. Minor Falling consumes stamina rather than eminate death
  118. Project Reality v0.8 Improvement Compilation
  119. Deployed firing mode for rifles too?
  120. HItfixer / PR
  121. Suicide Bomber Kit for insurgents
  122. Engineers and C4
  123. Insurgent deployable asset: Roadblocks
  124. rear-view...
  125. 50 cal no ammo indicator
  126. resupply station
  127. Map Story and more randomization of tips
  128. Reallocating the ammo-drop button on vehicles?
  129. Regarding laser designation
  130. Plane braking
  131. Tank driver/commander split
  132. .9 suggestions: New Type88 + Chopper sound-bug
  133. fAsT r0p3s
  134. forum open
  135. A-Grade Map/Environment Ref Pics
  136. TrackIR
  137. US Army: Less brothas please
  138. Any idea what the track is ?
  139. Some General Suggestions
  140. Laser tags
  141. one thing about the USArmy...
  142. Running effect
  143. More people to build bunker/firebase
  144. Forum Ranks
  145. Lean left and right
  146. Defender protection
  147. Tactical Goggles for Marines/Us Army
  148. Advance PR army uniqueness even furthure?
  149. Make it impossible to build while in prone
  150. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  151. I got an idizzle
  152. Civilians allowed to request armed kit
  153. Views on Insurgent Gametype
  154. Su-25T HUD
  155. New sound when moving
  156. The conflict in Georgia
  157. Making People Want to be Commander
  158. Getting Rid Of Team-kill Notification
  159. Adrenaline Effect
  160. M240B in the new patch.
  161. M1126 Stryker comments (8 wheel turn and airguard hatches)
  162. Just wondering how sniper friendly PR is
  163. Probably already suggested but...
  164. The removal of unrealistic land bridges.
  165. Landrover only 3 seats?
  166. New Equipment
  167. Another color for seriously injured screen
  168. Referee for Matches and Serveradministration
  169. put sights on shotguns
  170. chopper coms
  171. Where do you get (negative) points for?
  172. AI civilian
  173. Shoot weapons
  174. Civi kit
  175. Tank Ramp/Bridge
  176. Ambusher
  177. Basrah Insurgency Review
  178. GLTD Change
  179. Civilians. (General Suggestions)
  180. insurgency weapons caches
  181. Question about Chinook
  182. Insurgent Pick-up kit suggestion.
  183. Chinook
  184. Knife speed
  185. MEC special forces advisor for Insurgents
  186. Reload time?
  187. Using squad to grab weapons then leaving the squad-
  188. Kill with the shovel
  189. m16 first person sounds
  190. You guys should make a map out of this! Suggestion*
  191. Store enemy Kits
  192. Jus a few suggestions...(Bayonets)
  193. [Proposal] Tank sprint guage usage and alteration
  194. Taliban Rebel
  195. The Death Factor
  196. a suggestion for a map in a later realease
  197. Mine Hiding
  198. KASHAN - Hilltop bunkers!
  199. Punitive Measures for TK
  200. ATC for BF2 PR
  201. NATO HAT and insurgents
  202. Remove the Vulcan and MEC AAA from Kashan.
  203. Ducking while in a car
  204. Mods for PR
  205. More of a question then a suggestion...
  206. Squad names
  207. WWIII
  208. Vechile Pickup
  209. Critically wounded state
  210. Localising rank names
  211. Pre-Game Planning Period
  212. Ironsight Choice
  213. Anti-Car Jacking idea
  214. Ac130 Apectre
  215. bulldozer
  216. Molotov Cocktails
  217. MAKE NEW DUBAI INVASION MAP
  218. Exiting the chopper
  219. Hover Button for attack helo's?
  220. Stealth special operation
  221. A Few AVIATION Ideas
  222. vehicals
  223. Suggestion on being teamswitched.
  224. Rig Enemy Vehicles?
  225. So we can't have increased draw distance because people have crappy computers?
  226. Penalty for Random Destruction
  227. My little suggestion
  228. Us Desert for Special Force Us Army (No ACU for SF)
  229. Another Suggestion
  230. Mosin-Nagant scope and reticle
  231. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  232. Add Compass Direction to Spotted Statement
  233. Head bob
  234. A very, very quick suggestion
  235. PR Suggestion - Weapons
  236. very minor skin fix
  237. Randomize Jihad Car Colors
  238. Moving in prone positon
  239. British Bulldog suggestion
  240. Check Your Fire!!!
  241. Milan 2 from USI
  242. Jamming weapons
  243. New Gamemode PR Zombies
  244. Suggestion about new Gameplay VIP/ Escorts
  245. Tiny map suggestion for .8
  246. RPG-7 too accurate
  247. Mounted hk21 for mec?
  248. Officer Kit Waiting Time
  249. Anti Smacktard idea
  250. Ejection Seats