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View Full Version : PR:BF2 Suggestions


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  1. Light vehicles get damaged by hit and run?
  2. Insurgent suggestions
  3. Health and Shooting Suggestions
  4. Improving Medic Work and other things
  5. PR Beta Tester Created Training Videos?
  6. 'Friendly, Down!' icon? A medic's cry for HELP
  7. Aimpoint m68
  8. Civilian with pistol [+pic]
  9. Jump not so "expensive"
  10. Friendlies on maps.
  11. Bring back the .75x deviation
  12. Airborne
  13. Mk. 19
  14. Night Map
  15. shooting range
  16. Making resuscitation mandatory for revival
  17. Civillian Doctor
  18. Idea for the sniper rifle.
  19. Huds for Aircraft
  20. Engineers get SLAM or wrench destroys enemy structures
  21. Damage Taken On Spawnables
  22. map lighting
  23. Squad name
  24. Leave "blue force tracking" for commander only
  25. bandages. apply and decrease deploy time
  26. US NAVY Iowa Class Battleship
  27. Maps made more detailed less blurry
  28. Camouflage for the snipers
  29. Scope Sites on Sniper, regular rifles and armour
  30. Sniper Kit to have grappling hook
  31. Requesting Anti-Armor Support
  32. New CO Assets.
  33. More realistic jet landing approach
  34. Claymore instead of tripflare for engineers?
  35. vehicle keys
  36. Dragging bodies
  37. Iraq: Maps
  38. Give the commander the ability to lock kits.
  39. Special kit requiring SL approval
  40. Civilian collaborator suggestions
  41. Diffirent abilities of FO's for each faction.
  42. Freeze Coalition IP gain when 3 caches visible
  43. Suggestions and additions to PR's kits
  44. Eagle down map idea
  45. Blood
  46. Suggestion: Better indicators of Health Level
  47. New Class Suggestion:Spotter
  48. Blackhawk Ropes
  49. Insurgency - spawn all the caches
  50. My Revision of the Tips
  51. Drag Casualties
  52. a few sugestion
  53. Minor Falling consumes stamina rather than eminate death
  54. Project Reality v0.8 Improvement Compilation
  55. Deployed firing mode for rifles too?
  56. HItfixer / PR
  57. Suicide Bomber Kit for insurgents
  58. Engineers and C4
  59. Insurgent deployable asset: Roadblocks
  60. rear-view...
  61. 50 cal no ammo indicator
  62. resupply station
  63. Map Story and more randomization of tips
  64. Reallocating the ammo-drop button on vehicles?
  65. Regarding laser designation
  66. Plane braking
  67. Tank driver/commander split
  68. .9 suggestions: New Type88 + Chopper sound-bug
  69. fAsT r0p3s
  70. forum open
  71. A-Grade Map/Environment Ref Pics
  72. TrackIR
  73. US Army: Less brothas please
  74. Any idea what the track is ?
  75. Some General Suggestions
  76. Laser tags
  77. one thing about the USArmy...
  78. Running effect
  79. More people to build bunker/firebase
  80. Forum Ranks
  81. Lean left and right
  82. Defender protection
  83. Tactical Goggles for Marines/Us Army
  84. Advance PR army uniqueness even furthure?
  85. Make it impossible to build while in prone
  86. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  87. I got an idizzle
  88. Civilians allowed to request armed kit
  89. Views on Insurgent Gametype
  90. Su-25T HUD
  91. New sound when moving
  92. The conflict in Georgia
  93. Making People Want to be Commander
  94. Getting Rid Of Team-kill Notification
  95. Adrenaline Effect
  96. M240B in the new patch.
  97. M1126 Stryker comments (8 wheel turn and airguard hatches)
  98. Just wondering how sniper friendly PR is
  99. Probably already suggested but...
  100. The removal of unrealistic land bridges.
  101. Landrover only 3 seats?
  102. New Equipment
  103. Another color for seriously injured screen
  104. Referee for Matches and Serveradministration
  105. put sights on shotguns
  106. chopper coms
  107. Where do you get (negative) points for?
  108. AI civilian
  109. Shoot weapons
  110. Civi kit
  111. Tank Ramp/Bridge
  112. Ambusher
  113. Basrah Insurgency Review
  114. GLTD Change
  115. Civilians. (General Suggestions)
  116. insurgency weapons caches
  117. Question about Chinook
  118. Insurgent Pick-up kit suggestion.
  119. Chinook
  120. Knife speed
  121. MEC special forces advisor for Insurgents
  122. Reload time?
  123. Using squad to grab weapons then leaving the squad-
  124. Kill with the shovel
  125. m16 first person sounds
  126. You guys should make a map out of this! Suggestion*
  127. Store enemy Kits
  128. Jus a few suggestions...(Bayonets)
  129. [Proposal] Tank sprint guage usage and alteration
  130. Taliban Rebel
  131. The Death Factor
  132. a suggestion for a map in a later realease
  133. Mine Hiding
  134. KASHAN - Hilltop bunkers!
  135. Punitive Measures for TK
  136. ATC for BF2 PR
  137. NATO HAT and insurgents
  138. Remove the Vulcan and MEC AAA from Kashan.
  139. Ducking while in a car
  140. Mods for PR
  141. More of a question then a suggestion...
  142. Squad names
  143. WWIII
  144. Vechile Pickup
  145. Critically wounded state
  146. Localising rank names
  147. Pre-Game Planning Period
  148. Ironsight Choice
  149. Anti-Car Jacking idea
  150. Ac130 Apectre
  151. bulldozer
  152. Molotov Cocktails
  153. MAKE NEW DUBAI INVASION MAP
  154. Exiting the chopper
  155. Hover Button for attack helo's?
  156. Stealth special operation
  157. A Few AVIATION Ideas
  158. vehicals
  159. Suggestion on being teamswitched.
  160. Rig Enemy Vehicles?
  161. So we can't have increased draw distance because people have crappy computers?
  162. Penalty for Random Destruction
  163. My little suggestion
  164. Us Desert for Special Force Us Army (No ACU for SF)
  165. Another Suggestion
  166. Mosin-Nagant scope and reticle
  167. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  168. Add Compass Direction to Spotted Statement
  169. Head bob
  170. A very, very quick suggestion
  171. PR Suggestion - Weapons
  172. very minor skin fix
  173. Randomize Jihad Car Colors
  174. Moving in prone positon
  175. British Bulldog suggestion
  176. Check Your Fire!!!
  177. Milan 2 from USI
  178. Jamming weapons
  179. New Gamemode PR Zombies
  180. Suggestion about new Gameplay VIP/ Escorts
  181. Tiny map suggestion for .8
  182. RPG-7 too accurate
  183. Mounted hk21 for mec?
  184. Officer Kit Waiting Time
  185. Anti Smacktard idea
  186. Ejection Seats
  187. Boxes!
  188. Planes with 2 seats
  189. JDAM suggestion
  190. Please! Fix the flight models!!!
  191. Forums Suggestion - User Agreement
  192. Soft-skin vehicle weight too low
  193. Helicopter Crashes
  194. vertical and horizontal stabilization
  195. Chopper ropes?
  196. New M1A2 model?
  197. Rideable tanks
  198. i hate apc
  199. Conventional and Unconvential Rifleman AT
  200. flamethrowers!!!
  201. The Silent Killer
  202. Tailored Officer's Kits
  203. Anti-Aircraft systems vulnerable when locking on target.
  204. Officer/Special Operations Idea
  205. Supression and Rifleman
  206. Civi Bots
  207. Javelin Missile Launcher
  208. Afganistan Faction
  209. New Anti-Civilian Weapon
  210. Civlian Pick-up kits possible?
  211. Left handed soldiers
  212. Training for all "newbies"
  213. Camera Man To the Insurgents
  214. no scoped in prone movement
  215. Off Shore Artillery
  216. Chinook & squad increase
  217. cell phone ied detonator
  218. Delay against instaproning and aiming
  219. Insertion of paratroopers on PR
  220. Mini-Mini-Map
  221. MEC Transport Helo Suggestion
  222. Bridge tank
  223. Project Simplicity 2
  224. Project Simplicity 2
  225. Tracers
  226. Scout Chopper - "News-Feed"
  227. Project Reality...Project Simplicity?
  228. Radio *beep*
  229. fast ropes
  230. Weapon sway, instead of bullet deviation
  231. insurgency game mode changes.
  232. movie
  233. Suggestion: Map for Learning
  234. sights and aiming
  235. Insurgent Buildable Assets
  236. my suggestions
  237. Light AT delay
  238. the delayed aiming...
  239. The PR Navy: Patrol Boats and Light Ships
  240. Kits
  241. Numerous suggestions....
  242. Visibility limts (Fog of War)
  243. Supression effect on vehicles
  244. Interior Tank Sounds
  245. Magazine
  246. Little detail needed to be change before 0.8.
  247. How about the Histry of PR in the guide?
  248. Officer Importance
  249. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  250. Some feedback...