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View Full Version : PR:BF2 Suggestions


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  1. Insurgents and Militia need AK-74's
  2. Huge airfields in Ramiel and Basrah
  3. PR forums in other languages
  4. Medkit emotes
  5. Finishing off the wounded
  6. Idea
  7. Idea for Lee-Enfield reload.
  8. USA APC Reload Mattrah City
  9. Militia asset requirement changes, also the scout
  10. Graplin modification
  11. Wilhem anyone? again?
  12. Sniperkit limitation
  13. Light vehicles get damaged by hit and run?
  14. Insurgent suggestions
  15. Health and Shooting Suggestions
  16. Improving Medic Work and other things
  17. PR Beta Tester Created Training Videos?
  18. 'Friendly, Down!' icon? A medic's cry for HELP
  19. Aimpoint m68
  20. Civilian with pistol [+pic]
  21. Jump not so "expensive"
  22. Friendlies on maps.
  23. Bring back the .75x deviation
  24. Airborne
  25. Mk. 19
  26. Night Map
  27. shooting range
  28. Making resuscitation mandatory for revival
  29. Civillian Doctor
  30. Idea for the sniper rifle.
  31. Huds for Aircraft
  32. Engineers get SLAM or wrench destroys enemy structures
  33. Damage Taken On Spawnables
  34. map lighting
  35. Squad name
  36. Leave "blue force tracking" for commander only
  37. bandages. apply and decrease deploy time
  38. US NAVY Iowa Class Battleship
  39. Maps made more detailed less blurry
  40. Camouflage for the snipers
  41. Scope Sites on Sniper, regular rifles and armour
  42. Sniper Kit to have grappling hook
  43. Requesting Anti-Armor Support
  44. New CO Assets.
  45. More realistic jet landing approach
  46. Claymore instead of tripflare for engineers?
  47. vehicle keys
  48. Dragging bodies
  49. Iraq: Maps
  50. Give the commander the ability to lock kits.
  51. Special kit requiring SL approval
  52. Civilian collaborator suggestions
  53. Diffirent abilities of FO's for each faction.
  54. Freeze Coalition IP gain when 3 caches visible
  55. Suggestions and additions to PR's kits
  56. Eagle down map idea
  57. Blood
  58. Suggestion: Better indicators of Health Level
  59. New Class Suggestion:Spotter
  60. Blackhawk Ropes
  61. Insurgency - spawn all the caches
  62. My Revision of the Tips
  63. Drag Casualties
  64. a few sugestion
  65. Minor Falling consumes stamina rather than eminate death
  66. Project Reality v0.8 Improvement Compilation
  67. Deployed firing mode for rifles too?
  68. HItfixer / PR
  69. Suicide Bomber Kit for insurgents
  70. Engineers and C4
  71. Insurgent deployable asset: Roadblocks
  72. rear-view...
  73. 50 cal no ammo indicator
  74. resupply station
  75. Map Story and more randomization of tips
  76. Reallocating the ammo-drop button on vehicles?
  77. Regarding laser designation
  78. Plane braking
  79. Tank driver/commander split
  80. .9 suggestions: New Type88 + Chopper sound-bug
  81. fAsT r0p3s
  82. forum open
  83. A-Grade Map/Environment Ref Pics
  84. TrackIR
  85. US Army: Less brothas please
  86. Any idea what the track is ?
  87. Some General Suggestions
  88. Laser tags
  89. one thing about the USArmy...
  90. Running effect
  91. More people to build bunker/firebase
  92. Forum Ranks
  93. Lean left and right
  94. Defender protection
  95. Tactical Goggles for Marines/Us Army
  96. Advance PR army uniqueness even furthure?
  97. Make it impossible to build while in prone
  98. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  99. I got an idizzle
  100. Civilians allowed to request armed kit
  101. Views on Insurgent Gametype
  102. Su-25T HUD
  103. New sound when moving
  104. The conflict in Georgia
  105. Making People Want to be Commander
  106. Getting Rid Of Team-kill Notification
  107. Adrenaline Effect
  108. M240B in the new patch.
  109. M1126 Stryker comments (8 wheel turn and airguard hatches)
  110. Just wondering how sniper friendly PR is
  111. Probably already suggested but...
  112. The removal of unrealistic land bridges.
  113. Landrover only 3 seats?
  114. New Equipment
  115. Another color for seriously injured screen
  116. Referee for Matches and Serveradministration
  117. put sights on shotguns
  118. chopper coms
  119. Where do you get (negative) points for?
  120. AI civilian
  121. Shoot weapons
  122. Civi kit
  123. Tank Ramp/Bridge
  124. Ambusher
  125. Basrah Insurgency Review
  126. GLTD Change
  127. Civilians. (General Suggestions)
  128. insurgency weapons caches
  129. Question about Chinook
  130. Insurgent Pick-up kit suggestion.
  131. Chinook
  132. Knife speed
  133. MEC special forces advisor for Insurgents
  134. Reload time?
  135. Using squad to grab weapons then leaving the squad-
  136. Kill with the shovel
  137. m16 first person sounds
  138. You guys should make a map out of this! Suggestion*
  139. Store enemy Kits
  140. Jus a few suggestions...(Bayonets)
  141. [Proposal] Tank sprint guage usage and alteration
  142. Taliban Rebel
  143. The Death Factor
  144. a suggestion for a map in a later realease
  145. Mine Hiding
  146. KASHAN - Hilltop bunkers!
  147. Punitive Measures for TK
  148. ATC for BF2 PR
  149. NATO HAT and insurgents
  150. Remove the Vulcan and MEC AAA from Kashan.
  151. Ducking while in a car
  152. Mods for PR
  153. More of a question then a suggestion...
  154. Squad names
  155. WWIII
  156. Vechile Pickup
  157. Critically wounded state
  158. Localising rank names
  159. Pre-Game Planning Period
  160. Ironsight Choice
  161. Anti-Car Jacking idea
  162. Ac130 Apectre
  163. bulldozer
  164. Molotov Cocktails
  165. MAKE NEW DUBAI INVASION MAP
  166. Exiting the chopper
  167. Hover Button for attack helo's?
  168. Stealth special operation
  169. A Few AVIATION Ideas
  170. vehicals
  171. Suggestion on being teamswitched.
  172. Rig Enemy Vehicles?
  173. So we can't have increased draw distance because people have crappy computers?
  174. Penalty for Random Destruction
  175. My little suggestion
  176. Us Desert for Special Force Us Army (No ACU for SF)
  177. Another Suggestion
  178. Mosin-Nagant scope and reticle
  179. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  180. Add Compass Direction to Spotted Statement
  181. Head bob
  182. A very, very quick suggestion
  183. PR Suggestion - Weapons
  184. very minor skin fix
  185. Randomize Jihad Car Colors
  186. Moving in prone positon
  187. British Bulldog suggestion
  188. Check Your Fire!!!
  189. Milan 2 from USI
  190. Jamming weapons
  191. New Gamemode PR Zombies
  192. Suggestion about new Gameplay VIP/ Escorts
  193. Tiny map suggestion for .8
  194. RPG-7 too accurate
  195. Mounted hk21 for mec?
  196. Officer Kit Waiting Time
  197. Anti Smacktard idea
  198. Ejection Seats
  199. Boxes!
  200. Planes with 2 seats
  201. JDAM suggestion
  202. Please! Fix the flight models!!!
  203. Forums Suggestion - User Agreement
  204. Soft-skin vehicle weight too low
  205. Helicopter Crashes
  206. vertical and horizontal stabilization
  207. Chopper ropes?
  208. New M1A2 model?
  209. Rideable tanks
  210. i hate apc
  211. Conventional and Unconvential Rifleman AT
  212. flamethrowers!!!
  213. The Silent Killer
  214. Tailored Officer's Kits
  215. Anti-Aircraft systems vulnerable when locking on target.
  216. Officer/Special Operations Idea
  217. Supression and Rifleman
  218. Civi Bots
  219. Javelin Missile Launcher
  220. Afganistan Faction
  221. New Anti-Civilian Weapon
  222. Civlian Pick-up kits possible?
  223. Left handed soldiers
  224. Training for all "newbies"
  225. Camera Man To the Insurgents
  226. no scoped in prone movement
  227. Off Shore Artillery
  228. Chinook & squad increase
  229. cell phone ied detonator
  230. Delay against instaproning and aiming
  231. Insertion of paratroopers on PR
  232. Mini-Mini-Map
  233. MEC Transport Helo Suggestion
  234. Bridge tank
  235. Project Simplicity 2
  236. Project Simplicity 2
  237. Tracers
  238. Scout Chopper - "News-Feed"
  239. Project Reality...Project Simplicity?
  240. Radio *beep*
  241. fast ropes
  242. Weapon sway, instead of bullet deviation
  243. insurgency game mode changes.
  244. movie
  245. Suggestion: Map for Learning
  246. sights and aiming
  247. Insurgent Buildable Assets
  248. my suggestions
  249. Light AT delay
  250. the delayed aiming...