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View Full Version : PR:BF2 Suggestions


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  1. Friendlies on maps.
  2. Bring back the .75x deviation
  3. Airborne
  4. Mk. 19
  5. Night Map
  6. shooting range
  7. Making resuscitation mandatory for revival
  8. Civillian Doctor
  9. Idea for the sniper rifle.
  10. Huds for Aircraft
  11. Engineers get SLAM or wrench destroys enemy structures
  12. Damage Taken On Spawnables
  13. map lighting
  14. Squad name
  15. Leave "blue force tracking" for commander only
  16. bandages. apply and decrease deploy time
  17. US NAVY Iowa Class Battleship
  18. Maps made more detailed less blurry
  19. Camouflage for the snipers
  20. Scope Sites on Sniper, regular rifles and armour
  21. Sniper Kit to have grappling hook
  22. Requesting Anti-Armor Support
  23. New CO Assets.
  24. More realistic jet landing approach
  25. Claymore instead of tripflare for engineers?
  26. vehicle keys
  27. Dragging bodies
  28. Iraq: Maps
  29. Give the commander the ability to lock kits.
  30. Special kit requiring SL approval
  31. Civilian collaborator suggestions
  32. Diffirent abilities of FO's for each faction.
  33. Freeze Coalition IP gain when 3 caches visible
  34. Suggestions and additions to PR's kits
  35. Eagle down map idea
  36. Blood
  37. Suggestion: Better indicators of Health Level
  38. New Class Suggestion:Spotter
  39. Blackhawk Ropes
  40. Insurgency - spawn all the caches
  41. My Revision of the Tips
  42. Drag Casualties
  43. a few sugestion
  44. Minor Falling consumes stamina rather than eminate death
  45. Project Reality v0.8 Improvement Compilation
  46. Deployed firing mode for rifles too?
  47. HItfixer / PR
  48. Suicide Bomber Kit for insurgents
  49. Engineers and C4
  50. Insurgent deployable asset: Roadblocks
  51. rear-view...
  52. 50 cal no ammo indicator
  53. resupply station
  54. Map Story and more randomization of tips
  55. Reallocating the ammo-drop button on vehicles?
  56. Regarding laser designation
  57. Plane braking
  58. Tank driver/commander split
  59. .9 suggestions: New Type88 + Chopper sound-bug
  60. fAsT r0p3s
  61. forum open
  62. A-Grade Map/Environment Ref Pics
  63. TrackIR
  64. US Army: Less brothas please
  65. Any idea what the track is ?
  66. Some General Suggestions
  67. Laser tags
  68. one thing about the USArmy...
  69. Running effect
  70. More people to build bunker/firebase
  71. Forum Ranks
  72. Lean left and right
  73. Defender protection
  74. Tactical Goggles for Marines/Us Army
  75. Advance PR army uniqueness even furthure?
  76. Make it impossible to build while in prone
  77. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  78. I got an idizzle
  79. Civilians allowed to request armed kit
  80. Views on Insurgent Gametype
  81. Su-25T HUD
  82. New sound when moving
  83. The conflict in Georgia
  84. Making People Want to be Commander
  85. Getting Rid Of Team-kill Notification
  86. Adrenaline Effect
  87. M240B in the new patch.
  88. M1126 Stryker comments (8 wheel turn and airguard hatches)
  89. Just wondering how sniper friendly PR is
  90. Probably already suggested but...
  91. The removal of unrealistic land bridges.
  92. Landrover only 3 seats?
  93. New Equipment
  94. Another color for seriously injured screen
  95. Referee for Matches and Serveradministration
  96. put sights on shotguns
  97. chopper coms
  98. Where do you get (negative) points for?
  99. AI civilian
  100. Shoot weapons
  101. Civi kit
  102. Tank Ramp/Bridge
  103. Ambusher
  104. Basrah Insurgency Review
  105. GLTD Change
  106. Civilians. (General Suggestions)
  107. insurgency weapons caches
  108. Question about Chinook
  109. Insurgent Pick-up kit suggestion.
  110. Chinook
  111. Knife speed
  112. MEC special forces advisor for Insurgents
  113. Reload time?
  114. Using squad to grab weapons then leaving the squad-
  115. Kill with the shovel
  116. m16 first person sounds
  117. You guys should make a map out of this! Suggestion*
  118. Store enemy Kits
  119. Jus a few suggestions...(Bayonets)
  120. [Proposal] Tank sprint guage usage and alteration
  121. Taliban Rebel
  122. The Death Factor
  123. a suggestion for a map in a later realease
  124. Mine Hiding
  125. KASHAN - Hilltop bunkers!
  126. Punitive Measures for TK
  127. ATC for BF2 PR
  128. NATO HAT and insurgents
  129. Remove the Vulcan and MEC AAA from Kashan.
  130. Ducking while in a car
  131. Mods for PR
  132. More of a question then a suggestion...
  133. Squad names
  134. WWIII
  135. Vechile Pickup
  136. Critically wounded state
  137. Localising rank names
  138. Pre-Game Planning Period
  139. Ironsight Choice
  140. Anti-Car Jacking idea
  141. Ac130 Apectre
  142. bulldozer
  143. Molotov Cocktails
  144. MAKE NEW DUBAI INVASION MAP
  145. Exiting the chopper
  146. Hover Button for attack helo's?
  147. Stealth special operation
  148. A Few AVIATION Ideas
  149. vehicals
  150. Suggestion on being teamswitched.
  151. Rig Enemy Vehicles?
  152. So we can't have increased draw distance because people have crappy computers?
  153. Penalty for Random Destruction
  154. My little suggestion
  155. Us Desert for Special Force Us Army (No ACU for SF)
  156. Another Suggestion
  157. Mosin-Nagant scope and reticle
  158. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  159. Add Compass Direction to Spotted Statement
  160. Head bob
  161. A very, very quick suggestion
  162. PR Suggestion - Weapons
  163. very minor skin fix
  164. Randomize Jihad Car Colors
  165. Moving in prone positon
  166. British Bulldog suggestion
  167. Check Your Fire!!!
  168. Milan 2 from USI
  169. Jamming weapons
  170. New Gamemode PR Zombies
  171. Suggestion about new Gameplay VIP/ Escorts
  172. Tiny map suggestion for .8
  173. RPG-7 too accurate
  174. Mounted hk21 for mec?
  175. Officer Kit Waiting Time
  176. Anti Smacktard idea
  177. Ejection Seats
  178. Boxes!
  179. Planes with 2 seats
  180. JDAM suggestion
  181. Please! Fix the flight models!!!
  182. Forums Suggestion - User Agreement
  183. Soft-skin vehicle weight too low
  184. Helicopter Crashes
  185. vertical and horizontal stabilization
  186. Chopper ropes?
  187. New M1A2 model?
  188. Rideable tanks
  189. i hate apc
  190. Conventional and Unconvential Rifleman AT
  191. flamethrowers!!!
  192. The Silent Killer
  193. Tailored Officer's Kits
  194. Anti-Aircraft systems vulnerable when locking on target.
  195. Officer/Special Operations Idea
  196. Supression and Rifleman
  197. Civi Bots
  198. Javelin Missile Launcher
  199. Afganistan Faction
  200. New Anti-Civilian Weapon
  201. Civlian Pick-up kits possible?
  202. Left handed soldiers
  203. Training for all "newbies"
  204. Camera Man To the Insurgents
  205. no scoped in prone movement
  206. Off Shore Artillery
  207. Chinook & squad increase
  208. cell phone ied detonator
  209. Delay against instaproning and aiming
  210. Insertion of paratroopers on PR
  211. Mini-Mini-Map
  212. MEC Transport Helo Suggestion
  213. Bridge tank
  214. Project Simplicity 2
  215. Project Simplicity 2
  216. Tracers
  217. Scout Chopper - "News-Feed"
  218. Project Reality...Project Simplicity?
  219. Radio *beep*
  220. fast ropes
  221. Weapon sway, instead of bullet deviation
  222. insurgency game mode changes.
  223. movie
  224. Suggestion: Map for Learning
  225. sights and aiming
  226. Insurgent Buildable Assets
  227. my suggestions
  228. Light AT delay
  229. the delayed aiming...
  230. The PR Navy: Patrol Boats and Light Ships
  231. Kits
  232. Numerous suggestions....
  233. Visibility limts (Fog of War)
  234. Supression effect on vehicles
  235. Interior Tank Sounds
  236. Magazine
  237. Little detail needed to be change before 0.8.
  238. How about the Histry of PR in the guide?
  239. Officer Importance
  240. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  241. Some feedback...
  242. Hello
  243. Swimming with a Knife out
  244. Commander Map
  245. Intel and cache locations
  246. Emergency reload
  247. Flares
  248. reloding
  249. zip lines
  250. Ballistics Test