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View Full Version : PR:BF2 Suggestions


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  1. Al Talha-APC for the MEC?
  2. Map with jets and carriers?
  3. Less AA on Muttrah
  4. A commander asset...
  5. CQB kit
  6. Maps, fire support, and commanders
  7. Why Militia Snipers still don;t have a Side-Arm?
  8. new spawning system
  9. Revamping of the Kit Limiting
  10. Laser Targeting, and IR Chem Lites.
  11. Prevent Reloading While Running
  12. Referring to closed topic
  13. Officer & Commander Training Course
  14. New Insurgent/milita Tank as medium or light
  15. Combine community factions into one force?
  16. Different Insurgent Weapons/AK Model
  17. Remove bunkers/fb damaging
  18. HUD (X) on dead freindlies?
  19. Jumping
  20. Remove the 10 ticket siren
  21. Tanks and other armoured vehicles
  22. Require insertion
  23. Adapt Medic Skin (remove Defibrillator)
  24. bundeswehr?
  25. Faking bullet rise in snipers/scoped weapons.
  26. Ballistics
  27. Suicide Guy
  28. weapons information menu
  29. Voices/screams
  30. Insurgents and Militia need to go back being to what they Originally were...
  31. Ropes For The Helicopters
  32. L22A2 for BA Crewman kit
  33. Insurgents and Militia need AK-74's
  34. Huge airfields in Ramiel and Basrah
  35. PR forums in other languages
  36. Medkit emotes
  37. Finishing off the wounded
  38. Idea
  39. Idea for Lee-Enfield reload.
  40. USA APC Reload Mattrah City
  41. Militia asset requirement changes, also the scout
  42. Graplin modification
  43. Wilhem anyone? again?
  44. Sniperkit limitation
  45. Light vehicles get damaged by hit and run?
  46. Insurgent suggestions
  47. Health and Shooting Suggestions
  48. Improving Medic Work and other things
  49. PR Beta Tester Created Training Videos?
  50. 'Friendly, Down!' icon? A medic's cry for HELP
  51. Aimpoint m68
  52. Civilian with pistol [+pic]
  53. Jump not so "expensive"
  54. Friendlies on maps.
  55. Bring back the .75x deviation
  56. Airborne
  57. Mk. 19
  58. Night Map
  59. shooting range
  60. Making resuscitation mandatory for revival
  61. Civillian Doctor
  62. Idea for the sniper rifle.
  63. Huds for Aircraft
  64. Engineers get SLAM or wrench destroys enemy structures
  65. Damage Taken On Spawnables
  66. map lighting
  67. Squad name
  68. Leave "blue force tracking" for commander only
  69. bandages. apply and decrease deploy time
  70. US NAVY Iowa Class Battleship
  71. Maps made more detailed less blurry
  72. Camouflage for the snipers
  73. Scope Sites on Sniper, regular rifles and armour
  74. Sniper Kit to have grappling hook
  75. Requesting Anti-Armor Support
  76. New CO Assets.
  77. More realistic jet landing approach
  78. Claymore instead of tripflare for engineers?
  79. vehicle keys
  80. Dragging bodies
  81. Iraq: Maps
  82. Give the commander the ability to lock kits.
  83. Special kit requiring SL approval
  84. Civilian collaborator suggestions
  85. Diffirent abilities of FO's for each faction.
  86. Freeze Coalition IP gain when 3 caches visible
  87. Suggestions and additions to PR's kits
  88. Eagle down map idea
  89. Blood
  90. Suggestion: Better indicators of Health Level
  91. New Class Suggestion:Spotter
  92. Blackhawk Ropes
  93. Insurgency - spawn all the caches
  94. My Revision of the Tips
  95. Drag Casualties
  96. a few sugestion
  97. Minor Falling consumes stamina rather than eminate death
  98. Project Reality v0.8 Improvement Compilation
  99. Deployed firing mode for rifles too?
  100. HItfixer / PR
  101. Suicide Bomber Kit for insurgents
  102. Engineers and C4
  103. Insurgent deployable asset: Roadblocks
  104. rear-view...
  105. 50 cal no ammo indicator
  106. resupply station
  107. Map Story and more randomization of tips
  108. Reallocating the ammo-drop button on vehicles?
  109. Regarding laser designation
  110. Plane braking
  111. Tank driver/commander split
  112. .9 suggestions: New Type88 + Chopper sound-bug
  113. fAsT r0p3s
  114. forum open
  115. A-Grade Map/Environment Ref Pics
  116. TrackIR
  117. US Army: Less brothas please
  118. Any idea what the track is ?
  119. Some General Suggestions
  120. Laser tags
  121. one thing about the USArmy...
  122. Running effect
  123. More people to build bunker/firebase
  124. Forum Ranks
  125. Lean left and right
  126. Defender protection
  127. Tactical Goggles for Marines/Us Army
  128. Advance PR army uniqueness even furthure?
  129. Make it impossible to build while in prone
  130. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  131. I got an idizzle
  132. Civilians allowed to request armed kit
  133. Views on Insurgent Gametype
  134. Su-25T HUD
  135. New sound when moving
  136. The conflict in Georgia
  137. Making People Want to be Commander
  138. Getting Rid Of Team-kill Notification
  139. Adrenaline Effect
  140. M240B in the new patch.
  141. M1126 Stryker comments (8 wheel turn and airguard hatches)
  142. Just wondering how sniper friendly PR is
  143. Probably already suggested but...
  144. The removal of unrealistic land bridges.
  145. Landrover only 3 seats?
  146. New Equipment
  147. Another color for seriously injured screen
  148. Referee for Matches and Serveradministration
  149. put sights on shotguns
  150. chopper coms
  151. Where do you get (negative) points for?
  152. AI civilian
  153. Shoot weapons
  154. Civi kit
  155. Tank Ramp/Bridge
  156. Ambusher
  157. Basrah Insurgency Review
  158. GLTD Change
  159. Civilians. (General Suggestions)
  160. insurgency weapons caches
  161. Question about Chinook
  162. Insurgent Pick-up kit suggestion.
  163. Chinook
  164. Knife speed
  165. MEC special forces advisor for Insurgents
  166. Reload time?
  167. Using squad to grab weapons then leaving the squad-
  168. Kill with the shovel
  169. m16 first person sounds
  170. You guys should make a map out of this! Suggestion*
  171. Store enemy Kits
  172. Jus a few suggestions...(Bayonets)
  173. [Proposal] Tank sprint guage usage and alteration
  174. Taliban Rebel
  175. The Death Factor
  176. a suggestion for a map in a later realease
  177. Mine Hiding
  178. KASHAN - Hilltop bunkers!
  179. Punitive Measures for TK
  180. ATC for BF2 PR
  181. NATO HAT and insurgents
  182. Remove the Vulcan and MEC AAA from Kashan.
  183. Ducking while in a car
  184. Mods for PR
  185. More of a question then a suggestion...
  186. Squad names
  187. WWIII
  188. Vechile Pickup
  189. Critically wounded state
  190. Localising rank names
  191. Pre-Game Planning Period
  192. Ironsight Choice
  193. Anti-Car Jacking idea
  194. Ac130 Apectre
  195. bulldozer
  196. Molotov Cocktails
  197. MAKE NEW DUBAI INVASION MAP
  198. Exiting the chopper
  199. Hover Button for attack helo's?
  200. Stealth special operation
  201. A Few AVIATION Ideas
  202. vehicals
  203. Suggestion on being teamswitched.
  204. Rig Enemy Vehicles?
  205. So we can't have increased draw distance because people have crappy computers?
  206. Penalty for Random Destruction
  207. My little suggestion
  208. Us Desert for Special Force Us Army (No ACU for SF)
  209. Another Suggestion
  210. Mosin-Nagant scope and reticle
  211. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  212. Add Compass Direction to Spotted Statement
  213. Head bob
  214. A very, very quick suggestion
  215. PR Suggestion - Weapons
  216. very minor skin fix
  217. Randomize Jihad Car Colors
  218. Moving in prone positon
  219. British Bulldog suggestion
  220. Check Your Fire!!!
  221. Milan 2 from USI
  222. Jamming weapons
  223. New Gamemode PR Zombies
  224. Suggestion about new Gameplay VIP/ Escorts
  225. Tiny map suggestion for .8
  226. RPG-7 too accurate
  227. Mounted hk21 for mec?
  228. Officer Kit Waiting Time
  229. Anti Smacktard idea
  230. Ejection Seats
  231. Boxes!
  232. Planes with 2 seats
  233. JDAM suggestion
  234. Please! Fix the flight models!!!
  235. Forums Suggestion - User Agreement
  236. Soft-skin vehicle weight too low
  237. Helicopter Crashes
  238. vertical and horizontal stabilization
  239. Chopper ropes?
  240. New M1A2 model?
  241. Rideable tanks
  242. i hate apc
  243. Conventional and Unconvential Rifleman AT
  244. flamethrowers!!!
  245. The Silent Killer
  246. Tailored Officer's Kits
  247. Anti-Aircraft systems vulnerable when locking on target.
  248. Officer/Special Operations Idea
  249. Supression and Rifleman
  250. Civi Bots