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View Full Version : PR:BF2 Suggestions


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  1. PR forums in other languages
  2. Medkit emotes
  3. Finishing off the wounded
  4. Idea
  5. Idea for Lee-Enfield reload.
  6. USA APC Reload Mattrah City
  7. Militia asset requirement changes, also the scout
  8. Graplin modification
  9. Wilhem anyone? again?
  10. Sniperkit limitation
  11. Light vehicles get damaged by hit and run?
  12. Insurgent suggestions
  13. Health and Shooting Suggestions
  14. Improving Medic Work and other things
  15. PR Beta Tester Created Training Videos?
  16. 'Friendly, Down!' icon? A medic's cry for HELP
  17. Aimpoint m68
  18. Civilian with pistol [+pic]
  19. Jump not so "expensive"
  20. Friendlies on maps.
  21. Bring back the .75x deviation
  22. Airborne
  23. Mk. 19
  24. Night Map
  25. shooting range
  26. Making resuscitation mandatory for revival
  27. Civillian Doctor
  28. Idea for the sniper rifle.
  29. Huds for Aircraft
  30. Engineers get SLAM or wrench destroys enemy structures
  31. Damage Taken On Spawnables
  32. map lighting
  33. Squad name
  34. Leave "blue force tracking" for commander only
  35. bandages. apply and decrease deploy time
  36. US NAVY Iowa Class Battleship
  37. Maps made more detailed less blurry
  38. Camouflage for the snipers
  39. Scope Sites on Sniper, regular rifles and armour
  40. Sniper Kit to have grappling hook
  41. Requesting Anti-Armor Support
  42. New CO Assets.
  43. More realistic jet landing approach
  44. Claymore instead of tripflare for engineers?
  45. vehicle keys
  46. Dragging bodies
  47. Iraq: Maps
  48. Give the commander the ability to lock kits.
  49. Special kit requiring SL approval
  50. Civilian collaborator suggestions
  51. Diffirent abilities of FO's for each faction.
  52. Freeze Coalition IP gain when 3 caches visible
  53. Suggestions and additions to PR's kits
  54. Eagle down map idea
  55. Blood
  56. Suggestion: Better indicators of Health Level
  57. New Class Suggestion:Spotter
  58. Blackhawk Ropes
  59. Insurgency - spawn all the caches
  60. My Revision of the Tips
  61. Drag Casualties
  62. a few sugestion
  63. Minor Falling consumes stamina rather than eminate death
  64. Project Reality v0.8 Improvement Compilation
  65. Deployed firing mode for rifles too?
  66. HItfixer / PR
  67. Suicide Bomber Kit for insurgents
  68. Engineers and C4
  69. Insurgent deployable asset: Roadblocks
  70. rear-view...
  71. 50 cal no ammo indicator
  72. resupply station
  73. Map Story and more randomization of tips
  74. Reallocating the ammo-drop button on vehicles?
  75. Regarding laser designation
  76. Plane braking
  77. Tank driver/commander split
  78. .9 suggestions: New Type88 + Chopper sound-bug
  79. fAsT r0p3s
  80. forum open
  81. A-Grade Map/Environment Ref Pics
  82. TrackIR
  83. US Army: Less brothas please
  84. Any idea what the track is ?
  85. Some General Suggestions
  86. Laser tags
  87. one thing about the USArmy...
  88. Running effect
  89. More people to build bunker/firebase
  90. Forum Ranks
  91. Lean left and right
  92. Defender protection
  93. Tactical Goggles for Marines/Us Army
  94. Advance PR army uniqueness even furthure?
  95. Make it impossible to build while in prone
  96. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  97. I got an idizzle
  98. Civilians allowed to request armed kit
  99. Views on Insurgent Gametype
  100. Su-25T HUD
  101. New sound when moving
  102. The conflict in Georgia
  103. Making People Want to be Commander
  104. Getting Rid Of Team-kill Notification
  105. Adrenaline Effect
  106. M240B in the new patch.
  107. M1126 Stryker comments (8 wheel turn and airguard hatches)
  108. Just wondering how sniper friendly PR is
  109. Probably already suggested but...
  110. The removal of unrealistic land bridges.
  111. Landrover only 3 seats?
  112. New Equipment
  113. Another color for seriously injured screen
  114. Referee for Matches and Serveradministration
  115. put sights on shotguns
  116. chopper coms
  117. Where do you get (negative) points for?
  118. AI civilian
  119. Shoot weapons
  120. Civi kit
  121. Tank Ramp/Bridge
  122. Ambusher
  123. Basrah Insurgency Review
  124. GLTD Change
  125. Civilians. (General Suggestions)
  126. insurgency weapons caches
  127. Question about Chinook
  128. Insurgent Pick-up kit suggestion.
  129. Chinook
  130. Knife speed
  131. MEC special forces advisor for Insurgents
  132. Reload time?
  133. Using squad to grab weapons then leaving the squad-
  134. Kill with the shovel
  135. m16 first person sounds
  136. You guys should make a map out of this! Suggestion*
  137. Store enemy Kits
  138. Jus a few suggestions...(Bayonets)
  139. [Proposal] Tank sprint guage usage and alteration
  140. Taliban Rebel
  141. The Death Factor
  142. a suggestion for a map in a later realease
  143. Mine Hiding
  144. KASHAN - Hilltop bunkers!
  145. Punitive Measures for TK
  146. ATC for BF2 PR
  147. NATO HAT and insurgents
  148. Remove the Vulcan and MEC AAA from Kashan.
  149. Ducking while in a car
  150. Mods for PR
  151. More of a question then a suggestion...
  152. Squad names
  153. WWIII
  154. Vechile Pickup
  155. Critically wounded state
  156. Localising rank names
  157. Pre-Game Planning Period
  158. Ironsight Choice
  159. Anti-Car Jacking idea
  160. Ac130 Apectre
  161. bulldozer
  162. Molotov Cocktails
  163. MAKE NEW DUBAI INVASION MAP
  164. Exiting the chopper
  165. Hover Button for attack helo's?
  166. Stealth special operation
  167. A Few AVIATION Ideas
  168. vehicals
  169. Suggestion on being teamswitched.
  170. Rig Enemy Vehicles?
  171. So we can't have increased draw distance because people have crappy computers?
  172. Penalty for Random Destruction
  173. My little suggestion
  174. Us Desert for Special Force Us Army (No ACU for SF)
  175. Another Suggestion
  176. Mosin-Nagant scope and reticle
  177. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  178. Add Compass Direction to Spotted Statement
  179. Head bob
  180. A very, very quick suggestion
  181. PR Suggestion - Weapons
  182. very minor skin fix
  183. Randomize Jihad Car Colors
  184. Moving in prone positon
  185. British Bulldog suggestion
  186. Check Your Fire!!!
  187. Milan 2 from USI
  188. Jamming weapons
  189. New Gamemode PR Zombies
  190. Suggestion about new Gameplay VIP/ Escorts
  191. Tiny map suggestion for .8
  192. RPG-7 too accurate
  193. Mounted hk21 for mec?
  194. Officer Kit Waiting Time
  195. Anti Smacktard idea
  196. Ejection Seats
  197. Boxes!
  198. Planes with 2 seats
  199. JDAM suggestion
  200. Please! Fix the flight models!!!
  201. Forums Suggestion - User Agreement
  202. Soft-skin vehicle weight too low
  203. Helicopter Crashes
  204. vertical and horizontal stabilization
  205. Chopper ropes?
  206. New M1A2 model?
  207. Rideable tanks
  208. i hate apc
  209. Conventional and Unconvential Rifleman AT
  210. flamethrowers!!!
  211. The Silent Killer
  212. Tailored Officer's Kits
  213. Anti-Aircraft systems vulnerable when locking on target.
  214. Officer/Special Operations Idea
  215. Supression and Rifleman
  216. Civi Bots
  217. Javelin Missile Launcher
  218. Afganistan Faction
  219. New Anti-Civilian Weapon
  220. Civlian Pick-up kits possible?
  221. Left handed soldiers
  222. Training for all "newbies"
  223. Camera Man To the Insurgents
  224. no scoped in prone movement
  225. Off Shore Artillery
  226. Chinook & squad increase
  227. cell phone ied detonator
  228. Delay against instaproning and aiming
  229. Insertion of paratroopers on PR
  230. Mini-Mini-Map
  231. MEC Transport Helo Suggestion
  232. Bridge tank
  233. Project Simplicity 2
  234. Project Simplicity 2
  235. Tracers
  236. Scout Chopper - "News-Feed"
  237. Project Reality...Project Simplicity?
  238. Radio *beep*
  239. fast ropes
  240. Weapon sway, instead of bullet deviation
  241. insurgency game mode changes.
  242. movie
  243. Suggestion: Map for Learning
  244. sights and aiming
  245. Insurgent Buildable Assets
  246. my suggestions
  247. Light AT delay
  248. the delayed aiming...
  249. The PR Navy: Patrol Boats and Light Ships
  250. Kits