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View Full Version : PR:BF2 Suggestions


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  1. Map with jets and carriers?
  2. Less AA on Muttrah
  3. A commander asset...
  4. CQB kit
  5. Maps, fire support, and commanders
  6. Why Militia Snipers still don;t have a Side-Arm?
  7. new spawning system
  8. Revamping of the Kit Limiting
  9. Laser Targeting, and IR Chem Lites.
  10. Prevent Reloading While Running
  11. Referring to closed topic
  12. Officer & Commander Training Course
  13. New Insurgent/milita Tank as medium or light
  14. Combine community factions into one force?
  15. Different Insurgent Weapons/AK Model
  16. Remove bunkers/fb damaging
  17. HUD (X) on dead freindlies?
  18. Jumping
  19. Remove the 10 ticket siren
  20. Tanks and other armoured vehicles
  21. Require insertion
  22. Adapt Medic Skin (remove Defibrillator)
  23. bundeswehr?
  24. Faking bullet rise in snipers/scoped weapons.
  25. Ballistics
  26. Suicide Guy
  27. weapons information menu
  28. Voices/screams
  29. Insurgents and Militia need to go back being to what they Originally were...
  30. Ropes For The Helicopters
  31. L22A2 for BA Crewman kit
  32. Insurgents and Militia need AK-74's
  33. Huge airfields in Ramiel and Basrah
  34. PR forums in other languages
  35. Medkit emotes
  36. Finishing off the wounded
  37. Idea
  38. Idea for Lee-Enfield reload.
  39. USA APC Reload Mattrah City
  40. Militia asset requirement changes, also the scout
  41. Graplin modification
  42. Wilhem anyone? again?
  43. Sniperkit limitation
  44. Light vehicles get damaged by hit and run?
  45. Insurgent suggestions
  46. Health and Shooting Suggestions
  47. Improving Medic Work and other things
  48. PR Beta Tester Created Training Videos?
  49. 'Friendly, Down!' icon? A medic's cry for HELP
  50. Aimpoint m68
  51. Civilian with pistol [+pic]
  52. Jump not so "expensive"
  53. Friendlies on maps.
  54. Bring back the .75x deviation
  55. Airborne
  56. Mk. 19
  57. Night Map
  58. shooting range
  59. Making resuscitation mandatory for revival
  60. Civillian Doctor
  61. Idea for the sniper rifle.
  62. Huds for Aircraft
  63. Engineers get SLAM or wrench destroys enemy structures
  64. Damage Taken On Spawnables
  65. map lighting
  66. Squad name
  67. Leave "blue force tracking" for commander only
  68. bandages. apply and decrease deploy time
  69. US NAVY Iowa Class Battleship
  70. Maps made more detailed less blurry
  71. Camouflage for the snipers
  72. Scope Sites on Sniper, regular rifles and armour
  73. Sniper Kit to have grappling hook
  74. Requesting Anti-Armor Support
  75. New CO Assets.
  76. More realistic jet landing approach
  77. Claymore instead of tripflare for engineers?
  78. vehicle keys
  79. Dragging bodies
  80. Iraq: Maps
  81. Give the commander the ability to lock kits.
  82. Special kit requiring SL approval
  83. Civilian collaborator suggestions
  84. Diffirent abilities of FO's for each faction.
  85. Freeze Coalition IP gain when 3 caches visible
  86. Suggestions and additions to PR's kits
  87. Eagle down map idea
  88. Blood
  89. Suggestion: Better indicators of Health Level
  90. New Class Suggestion:Spotter
  91. Blackhawk Ropes
  92. Insurgency - spawn all the caches
  93. My Revision of the Tips
  94. Drag Casualties
  95. a few sugestion
  96. Minor Falling consumes stamina rather than eminate death
  97. Project Reality v0.8 Improvement Compilation
  98. Deployed firing mode for rifles too?
  99. HItfixer / PR
  100. Suicide Bomber Kit for insurgents
  101. Engineers and C4
  102. Insurgent deployable asset: Roadblocks
  103. rear-view...
  104. 50 cal no ammo indicator
  105. resupply station
  106. Map Story and more randomization of tips
  107. Reallocating the ammo-drop button on vehicles?
  108. Regarding laser designation
  109. Plane braking
  110. Tank driver/commander split
  111. .9 suggestions: New Type88 + Chopper sound-bug
  112. fAsT r0p3s
  113. forum open
  114. A-Grade Map/Environment Ref Pics
  115. TrackIR
  116. US Army: Less brothas please
  117. Any idea what the track is ?
  118. Some General Suggestions
  119. Laser tags
  120. one thing about the USArmy...
  121. Running effect
  122. More people to build bunker/firebase
  123. Forum Ranks
  124. Lean left and right
  125. Defender protection
  126. Tactical Goggles for Marines/Us Army
  127. Advance PR army uniqueness even furthure?
  128. Make it impossible to build while in prone
  129. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  130. I got an idizzle
  131. Civilians allowed to request armed kit
  132. Views on Insurgent Gametype
  133. Su-25T HUD
  134. New sound when moving
  135. The conflict in Georgia
  136. Making People Want to be Commander
  137. Getting Rid Of Team-kill Notification
  138. Adrenaline Effect
  139. M240B in the new patch.
  140. M1126 Stryker comments (8 wheel turn and airguard hatches)
  141. Just wondering how sniper friendly PR is
  142. Probably already suggested but...
  143. The removal of unrealistic land bridges.
  144. Landrover only 3 seats?
  145. New Equipment
  146. Another color for seriously injured screen
  147. Referee for Matches and Serveradministration
  148. put sights on shotguns
  149. chopper coms
  150. Where do you get (negative) points for?
  151. AI civilian
  152. Shoot weapons
  153. Civi kit
  154. Tank Ramp/Bridge
  155. Ambusher
  156. Basrah Insurgency Review
  157. GLTD Change
  158. Civilians. (General Suggestions)
  159. insurgency weapons caches
  160. Question about Chinook
  161. Insurgent Pick-up kit suggestion.
  162. Chinook
  163. Knife speed
  164. MEC special forces advisor for Insurgents
  165. Reload time?
  166. Using squad to grab weapons then leaving the squad-
  167. Kill with the shovel
  168. m16 first person sounds
  169. You guys should make a map out of this! Suggestion*
  170. Store enemy Kits
  171. Jus a few suggestions...(Bayonets)
  172. [Proposal] Tank sprint guage usage and alteration
  173. Taliban Rebel
  174. The Death Factor
  175. a suggestion for a map in a later realease
  176. Mine Hiding
  177. KASHAN - Hilltop bunkers!
  178. Punitive Measures for TK
  179. ATC for BF2 PR
  180. NATO HAT and insurgents
  181. Remove the Vulcan and MEC AAA from Kashan.
  182. Ducking while in a car
  183. Mods for PR
  184. More of a question then a suggestion...
  185. Squad names
  186. WWIII
  187. Vechile Pickup
  188. Critically wounded state
  189. Localising rank names
  190. Pre-Game Planning Period
  191. Ironsight Choice
  192. Anti-Car Jacking idea
  193. Ac130 Apectre
  194. bulldozer
  195. Molotov Cocktails
  196. MAKE NEW DUBAI INVASION MAP
  197. Exiting the chopper
  198. Hover Button for attack helo's?
  199. Stealth special operation
  200. A Few AVIATION Ideas
  201. vehicals
  202. Suggestion on being teamswitched.
  203. Rig Enemy Vehicles?
  204. So we can't have increased draw distance because people have crappy computers?
  205. Penalty for Random Destruction
  206. My little suggestion
  207. Us Desert for Special Force Us Army (No ACU for SF)
  208. Another Suggestion
  209. Mosin-Nagant scope and reticle
  210. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  211. Add Compass Direction to Spotted Statement
  212. Head bob
  213. A very, very quick suggestion
  214. PR Suggestion - Weapons
  215. very minor skin fix
  216. Randomize Jihad Car Colors
  217. Moving in prone positon
  218. British Bulldog suggestion
  219. Check Your Fire!!!
  220. Milan 2 from USI
  221. Jamming weapons
  222. New Gamemode PR Zombies
  223. Suggestion about new Gameplay VIP/ Escorts
  224. Tiny map suggestion for .8
  225. RPG-7 too accurate
  226. Mounted hk21 for mec?
  227. Officer Kit Waiting Time
  228. Anti Smacktard idea
  229. Ejection Seats
  230. Boxes!
  231. Planes with 2 seats
  232. JDAM suggestion
  233. Please! Fix the flight models!!!
  234. Forums Suggestion - User Agreement
  235. Soft-skin vehicle weight too low
  236. Helicopter Crashes
  237. vertical and horizontal stabilization
  238. Chopper ropes?
  239. New M1A2 model?
  240. Rideable tanks
  241. i hate apc
  242. Conventional and Unconvential Rifleman AT
  243. flamethrowers!!!
  244. The Silent Killer
  245. Tailored Officer's Kits
  246. Anti-Aircraft systems vulnerable when locking on target.
  247. Officer/Special Operations Idea
  248. Supression and Rifleman
  249. Civi Bots
  250. Javelin Missile Launcher