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View Full Version : PR:BF2 Suggestions


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  1. CQB kit
  2. Maps, fire support, and commanders
  3. Why Militia Snipers still don;t have a Side-Arm?
  4. new spawning system
  5. Revamping of the Kit Limiting
  6. Laser Targeting, and IR Chem Lites.
  7. Prevent Reloading While Running
  8. Referring to closed topic
  9. Officer & Commander Training Course
  10. New Insurgent/milita Tank as medium or light
  11. Combine community factions into one force?
  12. Different Insurgent Weapons/AK Model
  13. Remove bunkers/fb damaging
  14. HUD (X) on dead freindlies?
  15. Jumping
  16. Remove the 10 ticket siren
  17. Tanks and other armoured vehicles
  18. Require insertion
  19. Adapt Medic Skin (remove Defibrillator)
  20. bundeswehr?
  21. Faking bullet rise in snipers/scoped weapons.
  22. Ballistics
  23. Suicide Guy
  24. weapons information menu
  25. Voices/screams
  26. Insurgents and Militia need to go back being to what they Originally were...
  27. Ropes For The Helicopters
  28. L22A2 for BA Crewman kit
  29. Insurgents and Militia need AK-74's
  30. Huge airfields in Ramiel and Basrah
  31. PR forums in other languages
  32. Medkit emotes
  33. Finishing off the wounded
  34. Idea
  35. Idea for Lee-Enfield reload.
  36. USA APC Reload Mattrah City
  37. Militia asset requirement changes, also the scout
  38. Graplin modification
  39. Wilhem anyone? again?
  40. Sniperkit limitation
  41. Light vehicles get damaged by hit and run?
  42. Insurgent suggestions
  43. Health and Shooting Suggestions
  44. Improving Medic Work and other things
  45. PR Beta Tester Created Training Videos?
  46. 'Friendly, Down!' icon? A medic's cry for HELP
  47. Aimpoint m68
  48. Civilian with pistol [+pic]
  49. Jump not so "expensive"
  50. Friendlies on maps.
  51. Bring back the .75x deviation
  52. Airborne
  53. Mk. 19
  54. Night Map
  55. shooting range
  56. Making resuscitation mandatory for revival
  57. Civillian Doctor
  58. Idea for the sniper rifle.
  59. Huds for Aircraft
  60. Engineers get SLAM or wrench destroys enemy structures
  61. Damage Taken On Spawnables
  62. map lighting
  63. Squad name
  64. Leave "blue force tracking" for commander only
  65. bandages. apply and decrease deploy time
  66. US NAVY Iowa Class Battleship
  67. Maps made more detailed less blurry
  68. Camouflage for the snipers
  69. Scope Sites on Sniper, regular rifles and armour
  70. Sniper Kit to have grappling hook
  71. Requesting Anti-Armor Support
  72. New CO Assets.
  73. More realistic jet landing approach
  74. Claymore instead of tripflare for engineers?
  75. vehicle keys
  76. Dragging bodies
  77. Iraq: Maps
  78. Give the commander the ability to lock kits.
  79. Special kit requiring SL approval
  80. Civilian collaborator suggestions
  81. Diffirent abilities of FO's for each faction.
  82. Freeze Coalition IP gain when 3 caches visible
  83. Suggestions and additions to PR's kits
  84. Eagle down map idea
  85. Blood
  86. Suggestion: Better indicators of Health Level
  87. New Class Suggestion:Spotter
  88. Blackhawk Ropes
  89. Insurgency - spawn all the caches
  90. My Revision of the Tips
  91. Drag Casualties
  92. a few sugestion
  93. Minor Falling consumes stamina rather than eminate death
  94. Project Reality v0.8 Improvement Compilation
  95. Deployed firing mode for rifles too?
  96. HItfixer / PR
  97. Suicide Bomber Kit for insurgents
  98. Engineers and C4
  99. Insurgent deployable asset: Roadblocks
  100. rear-view...
  101. 50 cal no ammo indicator
  102. resupply station
  103. Map Story and more randomization of tips
  104. Reallocating the ammo-drop button on vehicles?
  105. Regarding laser designation
  106. Plane braking
  107. Tank driver/commander split
  108. .9 suggestions: New Type88 + Chopper sound-bug
  109. fAsT r0p3s
  110. forum open
  111. A-Grade Map/Environment Ref Pics
  112. TrackIR
  113. US Army: Less brothas please
  114. Any idea what the track is ?
  115. Some General Suggestions
  116. Laser tags
  117. one thing about the USArmy...
  118. Running effect
  119. More people to build bunker/firebase
  120. Forum Ranks
  121. Lean left and right
  122. Defender protection
  123. Tactical Goggles for Marines/Us Army
  124. Advance PR army uniqueness even furthure?
  125. Make it impossible to build while in prone
  126. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  127. I got an idizzle
  128. Civilians allowed to request armed kit
  129. Views on Insurgent Gametype
  130. Su-25T HUD
  131. New sound when moving
  132. The conflict in Georgia
  133. Making People Want to be Commander
  134. Getting Rid Of Team-kill Notification
  135. Adrenaline Effect
  136. M240B in the new patch.
  137. M1126 Stryker comments (8 wheel turn and airguard hatches)
  138. Just wondering how sniper friendly PR is
  139. Probably already suggested but...
  140. The removal of unrealistic land bridges.
  141. Landrover only 3 seats?
  142. New Equipment
  143. Another color for seriously injured screen
  144. Referee for Matches and Serveradministration
  145. put sights on shotguns
  146. chopper coms
  147. Where do you get (negative) points for?
  148. AI civilian
  149. Shoot weapons
  150. Civi kit
  151. Tank Ramp/Bridge
  152. Ambusher
  153. Basrah Insurgency Review
  154. GLTD Change
  155. Civilians. (General Suggestions)
  156. insurgency weapons caches
  157. Question about Chinook
  158. Insurgent Pick-up kit suggestion.
  159. Chinook
  160. Knife speed
  161. MEC special forces advisor for Insurgents
  162. Reload time?
  163. Using squad to grab weapons then leaving the squad-
  164. Kill with the shovel
  165. m16 first person sounds
  166. You guys should make a map out of this! Suggestion*
  167. Store enemy Kits
  168. Jus a few suggestions...(Bayonets)
  169. [Proposal] Tank sprint guage usage and alteration
  170. Taliban Rebel
  171. The Death Factor
  172. a suggestion for a map in a later realease
  173. Mine Hiding
  174. KASHAN - Hilltop bunkers!
  175. Punitive Measures for TK
  176. ATC for BF2 PR
  177. NATO HAT and insurgents
  178. Remove the Vulcan and MEC AAA from Kashan.
  179. Ducking while in a car
  180. Mods for PR
  181. More of a question then a suggestion...
  182. Squad names
  183. WWIII
  184. Vechile Pickup
  185. Critically wounded state
  186. Localising rank names
  187. Pre-Game Planning Period
  188. Ironsight Choice
  189. Anti-Car Jacking idea
  190. Ac130 Apectre
  191. bulldozer
  192. Molotov Cocktails
  193. MAKE NEW DUBAI INVASION MAP
  194. Exiting the chopper
  195. Hover Button for attack helo's?
  196. Stealth special operation
  197. A Few AVIATION Ideas
  198. vehicals
  199. Suggestion on being teamswitched.
  200. Rig Enemy Vehicles?
  201. So we can't have increased draw distance because people have crappy computers?
  202. Penalty for Random Destruction
  203. My little suggestion
  204. Us Desert for Special Force Us Army (No ACU for SF)
  205. Another Suggestion
  206. Mosin-Nagant scope and reticle
  207. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  208. Add Compass Direction to Spotted Statement
  209. Head bob
  210. A very, very quick suggestion
  211. PR Suggestion - Weapons
  212. very minor skin fix
  213. Randomize Jihad Car Colors
  214. Moving in prone positon
  215. British Bulldog suggestion
  216. Check Your Fire!!!
  217. Milan 2 from USI
  218. Jamming weapons
  219. New Gamemode PR Zombies
  220. Suggestion about new Gameplay VIP/ Escorts
  221. Tiny map suggestion for .8
  222. RPG-7 too accurate
  223. Mounted hk21 for mec?
  224. Officer Kit Waiting Time
  225. Anti Smacktard idea
  226. Ejection Seats
  227. Boxes!
  228. Planes with 2 seats
  229. JDAM suggestion
  230. Please! Fix the flight models!!!
  231. Forums Suggestion - User Agreement
  232. Soft-skin vehicle weight too low
  233. Helicopter Crashes
  234. vertical and horizontal stabilization
  235. Chopper ropes?
  236. New M1A2 model?
  237. Rideable tanks
  238. i hate apc
  239. Conventional and Unconvential Rifleman AT
  240. flamethrowers!!!
  241. The Silent Killer
  242. Tailored Officer's Kits
  243. Anti-Aircraft systems vulnerable when locking on target.
  244. Officer/Special Operations Idea
  245. Supression and Rifleman
  246. Civi Bots
  247. Javelin Missile Launcher
  248. Afganistan Faction
  249. New Anti-Civilian Weapon
  250. Civlian Pick-up kits possible?