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View Full Version : PR:BF2 Suggestions


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  1. Faking bullet rise in snipers/scoped weapons.
  2. Ballistics
  3. Suicide Guy
  4. weapons information menu
  5. Voices/screams
  6. Insurgents and Militia need to go back being to what they Originally were...
  7. Ropes For The Helicopters
  8. L22A2 for BA Crewman kit
  9. Insurgents and Militia need AK-74's
  10. Huge airfields in Ramiel and Basrah
  11. PR forums in other languages
  12. Medkit emotes
  13. Finishing off the wounded
  14. Idea
  15. Idea for Lee-Enfield reload.
  16. USA APC Reload Mattrah City
  17. Militia asset requirement changes, also the scout
  18. Graplin modification
  19. Wilhem anyone? again?
  20. Sniperkit limitation
  21. Light vehicles get damaged by hit and run?
  22. Insurgent suggestions
  23. Health and Shooting Suggestions
  24. Improving Medic Work and other things
  25. PR Beta Tester Created Training Videos?
  26. 'Friendly, Down!' icon? A medic's cry for HELP
  27. Aimpoint m68
  28. Civilian with pistol [+pic]
  29. Jump not so "expensive"
  30. Friendlies on maps.
  31. Bring back the .75x deviation
  32. Airborne
  33. Mk. 19
  34. Night Map
  35. shooting range
  36. Making resuscitation mandatory for revival
  37. Civillian Doctor
  38. Idea for the sniper rifle.
  39. Huds for Aircraft
  40. Engineers get SLAM or wrench destroys enemy structures
  41. Damage Taken On Spawnables
  42. map lighting
  43. Squad name
  44. Leave "blue force tracking" for commander only
  45. bandages. apply and decrease deploy time
  46. US NAVY Iowa Class Battleship
  47. Maps made more detailed less blurry
  48. Camouflage for the snipers
  49. Scope Sites on Sniper, regular rifles and armour
  50. Sniper Kit to have grappling hook
  51. Requesting Anti-Armor Support
  52. New CO Assets.
  53. More realistic jet landing approach
  54. Claymore instead of tripflare for engineers?
  55. vehicle keys
  56. Dragging bodies
  57. Iraq: Maps
  58. Give the commander the ability to lock kits.
  59. Special kit requiring SL approval
  60. Civilian collaborator suggestions
  61. Diffirent abilities of FO's for each faction.
  62. Freeze Coalition IP gain when 3 caches visible
  63. Suggestions and additions to PR's kits
  64. Eagle down map idea
  65. Blood
  66. Suggestion: Better indicators of Health Level
  67. New Class Suggestion:Spotter
  68. Blackhawk Ropes
  69. Insurgency - spawn all the caches
  70. My Revision of the Tips
  71. Drag Casualties
  72. a few sugestion
  73. Minor Falling consumes stamina rather than eminate death
  74. Project Reality v0.8 Improvement Compilation
  75. Deployed firing mode for rifles too?
  76. HItfixer / PR
  77. Suicide Bomber Kit for insurgents
  78. Engineers and C4
  79. Insurgent deployable asset: Roadblocks
  80. rear-view...
  81. 50 cal no ammo indicator
  82. resupply station
  83. Map Story and more randomization of tips
  84. Reallocating the ammo-drop button on vehicles?
  85. Regarding laser designation
  86. Plane braking
  87. Tank driver/commander split
  88. .9 suggestions: New Type88 + Chopper sound-bug
  89. fAsT r0p3s
  90. forum open
  91. A-Grade Map/Environment Ref Pics
  92. TrackIR
  93. US Army: Less brothas please
  94. Any idea what the track is ?
  95. Some General Suggestions
  96. Laser tags
  97. one thing about the USArmy...
  98. Running effect
  99. More people to build bunker/firebase
  100. Forum Ranks
  101. Lean left and right
  102. Defender protection
  103. Tactical Goggles for Marines/Us Army
  104. Advance PR army uniqueness even furthure?
  105. Make it impossible to build while in prone
  106. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  107. I got an idizzle
  108. Civilians allowed to request armed kit
  109. Views on Insurgent Gametype
  110. Su-25T HUD
  111. New sound when moving
  112. The conflict in Georgia
  113. Making People Want to be Commander
  114. Getting Rid Of Team-kill Notification
  115. Adrenaline Effect
  116. M240B in the new patch.
  117. M1126 Stryker comments (8 wheel turn and airguard hatches)
  118. Just wondering how sniper friendly PR is
  119. Probably already suggested but...
  120. The removal of unrealistic land bridges.
  121. Landrover only 3 seats?
  122. New Equipment
  123. Another color for seriously injured screen
  124. Referee for Matches and Serveradministration
  125. put sights on shotguns
  126. chopper coms
  127. Where do you get (negative) points for?
  128. AI civilian
  129. Shoot weapons
  130. Civi kit
  131. Tank Ramp/Bridge
  132. Ambusher
  133. Basrah Insurgency Review
  134. GLTD Change
  135. Civilians. (General Suggestions)
  136. insurgency weapons caches
  137. Question about Chinook
  138. Insurgent Pick-up kit suggestion.
  139. Chinook
  140. Knife speed
  141. MEC special forces advisor for Insurgents
  142. Reload time?
  143. Using squad to grab weapons then leaving the squad-
  144. Kill with the shovel
  145. m16 first person sounds
  146. You guys should make a map out of this! Suggestion*
  147. Store enemy Kits
  148. Jus a few suggestions...(Bayonets)
  149. [Proposal] Tank sprint guage usage and alteration
  150. Taliban Rebel
  151. The Death Factor
  152. a suggestion for a map in a later realease
  153. Mine Hiding
  154. KASHAN - Hilltop bunkers!
  155. Punitive Measures for TK
  156. ATC for BF2 PR
  157. NATO HAT and insurgents
  158. Remove the Vulcan and MEC AAA from Kashan.
  159. Ducking while in a car
  160. Mods for PR
  161. More of a question then a suggestion...
  162. Squad names
  163. WWIII
  164. Vechile Pickup
  165. Critically wounded state
  166. Localising rank names
  167. Pre-Game Planning Period
  168. Ironsight Choice
  169. Anti-Car Jacking idea
  170. Ac130 Apectre
  171. bulldozer
  172. Molotov Cocktails
  173. MAKE NEW DUBAI INVASION MAP
  174. Exiting the chopper
  175. Hover Button for attack helo's?
  176. Stealth special operation
  177. A Few AVIATION Ideas
  178. vehicals
  179. Suggestion on being teamswitched.
  180. Rig Enemy Vehicles?
  181. So we can't have increased draw distance because people have crappy computers?
  182. Penalty for Random Destruction
  183. My little suggestion
  184. Us Desert for Special Force Us Army (No ACU for SF)
  185. Another Suggestion
  186. Mosin-Nagant scope and reticle
  187. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  188. Add Compass Direction to Spotted Statement
  189. Head bob
  190. A very, very quick suggestion
  191. PR Suggestion - Weapons
  192. very minor skin fix
  193. Randomize Jihad Car Colors
  194. Moving in prone positon
  195. British Bulldog suggestion
  196. Check Your Fire!!!
  197. Milan 2 from USI
  198. Jamming weapons
  199. New Gamemode PR Zombies
  200. Suggestion about new Gameplay VIP/ Escorts
  201. Tiny map suggestion for .8
  202. RPG-7 too accurate
  203. Mounted hk21 for mec?
  204. Officer Kit Waiting Time
  205. Anti Smacktard idea
  206. Ejection Seats
  207. Boxes!
  208. Planes with 2 seats
  209. JDAM suggestion
  210. Please! Fix the flight models!!!
  211. Forums Suggestion - User Agreement
  212. Soft-skin vehicle weight too low
  213. Helicopter Crashes
  214. vertical and horizontal stabilization
  215. Chopper ropes?
  216. New M1A2 model?
  217. Rideable tanks
  218. i hate apc
  219. Conventional and Unconvential Rifleman AT
  220. flamethrowers!!!
  221. The Silent Killer
  222. Tailored Officer's Kits
  223. Anti-Aircraft systems vulnerable when locking on target.
  224. Officer/Special Operations Idea
  225. Supression and Rifleman
  226. Civi Bots
  227. Javelin Missile Launcher
  228. Afganistan Faction
  229. New Anti-Civilian Weapon
  230. Civlian Pick-up kits possible?
  231. Left handed soldiers
  232. Training for all "newbies"
  233. Camera Man To the Insurgents
  234. no scoped in prone movement
  235. Off Shore Artillery
  236. Chinook & squad increase
  237. cell phone ied detonator
  238. Delay against instaproning and aiming
  239. Insertion of paratroopers on PR
  240. Mini-Mini-Map
  241. MEC Transport Helo Suggestion
  242. Bridge tank
  243. Project Simplicity 2
  244. Project Simplicity 2
  245. Tracers
  246. Scout Chopper - "News-Feed"
  247. Project Reality...Project Simplicity?
  248. Radio *beep*
  249. fast ropes
  250. Weapon sway, instead of bullet deviation