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View Full Version : PR:BF2 Suggestions


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  1. Quick air strike suggestion
  2. Hand-Launched UAV
  3. Ideas on how to bring back that "Insurgency feel" to the Insurgent team.
  4. [Suggestions] Repair/Ammo Truck
  5. [Suggestion:Game Mode] Protect The Commander.
  6. Carrier take off and landing
  7. New map type
  8. LG-AT Kit
  9. M-16/M-4
  10. Redisigned Engineer
  11. Pls fix the Attack Helicopter's FLIR view
  12. Civilian vehicles
  13. Vehicle hit detection
  14. Medic - CPR
  15. Ammoboxes visible on vehicles - a possible solution perhaps
  16. New Transport Heli & See Your Own Body.
  17. Higher resolution?
  18. Insurgency , cache marker
  19. Collision meshes for rotors
  20. Canine Patrol kit
  21. 4 Seats in Abrams
  22. Partial Sight in - Hip/Shoulder Weapon Modes
  23. Squad Creation Delay
  24. [Suggestion/Discussion] Game mode: Evacuation
  25. Fastropes - LOL i know
  26. Civvy kit & movable caches: giving civvies a purpose
  27. Tank Destroyers
  28. New Aircraft...
  29. army
  30. Ins/Militia C4/Stickybombs
  31. Authentic Sirens
  32. Fastropes
  33. speed of sound
  34. Super engi
  35. Deployable defensive assets
  36. APC smoke dischargers
  37. Chinese manual
  38. Static MG Ammo Support
  39. Adrenaline
  40. Make Medic A Limited Kit?
  41. Flag Capture by Building Bunkers
  42. New vehicle-gunnery controls
  43. Isnt the AH-6 protected from heat seeking by infrared suppresors?
  44. UK SPECIAL FORCE
  45. Al Talha-APC for the MEC?
  46. Map with jets and carriers?
  47. Less AA on Muttrah
  48. A commander asset...
  49. CQB kit
  50. Maps, fire support, and commanders
  51. Why Militia Snipers still don;t have a Side-Arm?
  52. new spawning system
  53. Revamping of the Kit Limiting
  54. Laser Targeting, and IR Chem Lites.
  55. Prevent Reloading While Running
  56. Referring to closed topic
  57. Officer & Commander Training Course
  58. New Insurgent/milita Tank as medium or light
  59. Combine community factions into one force?
  60. Different Insurgent Weapons/AK Model
  61. Remove bunkers/fb damaging
  62. HUD (X) on dead freindlies?
  63. Jumping
  64. Remove the 10 ticket siren
  65. Tanks and other armoured vehicles
  66. Require insertion
  67. Adapt Medic Skin (remove Defibrillator)
  68. bundeswehr?
  69. Faking bullet rise in snipers/scoped weapons.
  70. Ballistics
  71. Suicide Guy
  72. weapons information menu
  73. Voices/screams
  74. Insurgents and Militia need to go back being to what they Originally were...
  75. Ropes For The Helicopters
  76. L22A2 for BA Crewman kit
  77. Insurgents and Militia need AK-74's
  78. Huge airfields in Ramiel and Basrah
  79. PR forums in other languages
  80. Medkit emotes
  81. Finishing off the wounded
  82. Idea
  83. Idea for Lee-Enfield reload.
  84. USA APC Reload Mattrah City
  85. Militia asset requirement changes, also the scout
  86. Graplin modification
  87. Wilhem anyone? again?
  88. Sniperkit limitation
  89. Light vehicles get damaged by hit and run?
  90. Insurgent suggestions
  91. Health and Shooting Suggestions
  92. Improving Medic Work and other things
  93. PR Beta Tester Created Training Videos?
  94. 'Friendly, Down!' icon? A medic's cry for HELP
  95. Aimpoint m68
  96. Civilian with pistol [+pic]
  97. Jump not so "expensive"
  98. Friendlies on maps.
  99. Bring back the .75x deviation
  100. Airborne
  101. Mk. 19
  102. Night Map
  103. shooting range
  104. Making resuscitation mandatory for revival
  105. Civillian Doctor
  106. Idea for the sniper rifle.
  107. Huds for Aircraft
  108. Engineers get SLAM or wrench destroys enemy structures
  109. Damage Taken On Spawnables
  110. map lighting
  111. Squad name
  112. Leave "blue force tracking" for commander only
  113. bandages. apply and decrease deploy time
  114. US NAVY Iowa Class Battleship
  115. Maps made more detailed less blurry
  116. Camouflage for the snipers
  117. Scope Sites on Sniper, regular rifles and armour
  118. Sniper Kit to have grappling hook
  119. Requesting Anti-Armor Support
  120. New CO Assets.
  121. More realistic jet landing approach
  122. Claymore instead of tripflare for engineers?
  123. vehicle keys
  124. Dragging bodies
  125. Iraq: Maps
  126. Give the commander the ability to lock kits.
  127. Special kit requiring SL approval
  128. Civilian collaborator suggestions
  129. Diffirent abilities of FO's for each faction.
  130. Freeze Coalition IP gain when 3 caches visible
  131. Suggestions and additions to PR's kits
  132. Eagle down map idea
  133. Blood
  134. Suggestion: Better indicators of Health Level
  135. New Class Suggestion:Spotter
  136. Blackhawk Ropes
  137. Insurgency - spawn all the caches
  138. My Revision of the Tips
  139. Drag Casualties
  140. a few sugestion
  141. Minor Falling consumes stamina rather than eminate death
  142. Project Reality v0.8 Improvement Compilation
  143. Deployed firing mode for rifles too?
  144. HItfixer / PR
  145. Suicide Bomber Kit for insurgents
  146. Engineers and C4
  147. Insurgent deployable asset: Roadblocks
  148. rear-view...
  149. 50 cal no ammo indicator
  150. resupply station
  151. Map Story and more randomization of tips
  152. Reallocating the ammo-drop button on vehicles?
  153. Regarding laser designation
  154. Plane braking
  155. Tank driver/commander split
  156. .9 suggestions: New Type88 + Chopper sound-bug
  157. fAsT r0p3s
  158. forum open
  159. A-Grade Map/Environment Ref Pics
  160. TrackIR
  161. US Army: Less brothas please
  162. Any idea what the track is ?
  163. Some General Suggestions
  164. Laser tags
  165. one thing about the USArmy...
  166. Running effect
  167. More people to build bunker/firebase
  168. Forum Ranks
  169. Lean left and right
  170. Defender protection
  171. Tactical Goggles for Marines/Us Army
  172. Advance PR army uniqueness even furthure?
  173. Make it impossible to build while in prone
  174. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  175. I got an idizzle
  176. Civilians allowed to request armed kit
  177. Views on Insurgent Gametype
  178. Su-25T HUD
  179. New sound when moving
  180. The conflict in Georgia
  181. Making People Want to be Commander
  182. Getting Rid Of Team-kill Notification
  183. Adrenaline Effect
  184. M240B in the new patch.
  185. M1126 Stryker comments (8 wheel turn and airguard hatches)
  186. Just wondering how sniper friendly PR is
  187. Probably already suggested but...
  188. The removal of unrealistic land bridges.
  189. Landrover only 3 seats?
  190. New Equipment
  191. Another color for seriously injured screen
  192. Referee for Matches and Serveradministration
  193. put sights on shotguns
  194. chopper coms
  195. Where do you get (negative) points for?
  196. AI civilian
  197. Shoot weapons
  198. Civi kit
  199. Tank Ramp/Bridge
  200. Ambusher
  201. Basrah Insurgency Review
  202. GLTD Change
  203. Civilians. (General Suggestions)
  204. insurgency weapons caches
  205. Question about Chinook
  206. Insurgent Pick-up kit suggestion.
  207. Chinook
  208. Knife speed
  209. MEC special forces advisor for Insurgents
  210. Reload time?
  211. Using squad to grab weapons then leaving the squad-
  212. Kill with the shovel
  213. m16 first person sounds
  214. You guys should make a map out of this! Suggestion*
  215. Store enemy Kits
  216. Jus a few suggestions...(Bayonets)
  217. [Proposal] Tank sprint guage usage and alteration
  218. Taliban Rebel
  219. The Death Factor
  220. a suggestion for a map in a later realease
  221. Mine Hiding
  222. KASHAN - Hilltop bunkers!
  223. Punitive Measures for TK
  224. ATC for BF2 PR
  225. NATO HAT and insurgents
  226. Remove the Vulcan and MEC AAA from Kashan.
  227. Ducking while in a car
  228. Mods for PR
  229. More of a question then a suggestion...
  230. Squad names
  231. WWIII
  232. Vechile Pickup
  233. Critically wounded state
  234. Localising rank names
  235. Pre-Game Planning Period
  236. Ironsight Choice
  237. Anti-Car Jacking idea
  238. Ac130 Apectre
  239. bulldozer
  240. Molotov Cocktails
  241. MAKE NEW DUBAI INVASION MAP
  242. Exiting the chopper
  243. Hover Button for attack helo's?
  244. Stealth special operation
  245. A Few AVIATION Ideas
  246. vehicals
  247. Suggestion on being teamswitched.
  248. Rig Enemy Vehicles?
  249. So we can't have increased draw distance because people have crappy computers?
  250. Penalty for Random Destruction