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View Full Version : PR:BF2 Suggestions


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  1. Idea for Lee-Enfield reload.
  2. USA APC Reload Mattrah City
  3. Militia asset requirement changes, also the scout
  4. Graplin modification
  5. Wilhem anyone? again?
  6. Sniperkit limitation
  7. Light vehicles get damaged by hit and run?
  8. Insurgent suggestions
  9. Health and Shooting Suggestions
  10. Improving Medic Work and other things
  11. PR Beta Tester Created Training Videos?
  12. 'Friendly, Down!' icon? A medic's cry for HELP
  13. Aimpoint m68
  14. Civilian with pistol [+pic]
  15. Jump not so "expensive"
  16. Friendlies on maps.
  17. Bring back the .75x deviation
  18. Airborne
  19. Mk. 19
  20. Night Map
  21. shooting range
  22. Making resuscitation mandatory for revival
  23. Civillian Doctor
  24. Idea for the sniper rifle.
  25. Huds for Aircraft
  26. Engineers get SLAM or wrench destroys enemy structures
  27. Damage Taken On Spawnables
  28. map lighting
  29. Squad name
  30. Leave "blue force tracking" for commander only
  31. bandages. apply and decrease deploy time
  32. US NAVY Iowa Class Battleship
  33. Maps made more detailed less blurry
  34. Camouflage for the snipers
  35. Scope Sites on Sniper, regular rifles and armour
  36. Sniper Kit to have grappling hook
  37. Requesting Anti-Armor Support
  38. New CO Assets.
  39. More realistic jet landing approach
  40. Claymore instead of tripflare for engineers?
  41. vehicle keys
  42. Dragging bodies
  43. Iraq: Maps
  44. Give the commander the ability to lock kits.
  45. Special kit requiring SL approval
  46. Civilian collaborator suggestions
  47. Diffirent abilities of FO's for each faction.
  48. Freeze Coalition IP gain when 3 caches visible
  49. Suggestions and additions to PR's kits
  50. Eagle down map idea
  51. Blood
  52. Suggestion: Better indicators of Health Level
  53. New Class Suggestion:Spotter
  54. Blackhawk Ropes
  55. Insurgency - spawn all the caches
  56. My Revision of the Tips
  57. Drag Casualties
  58. a few sugestion
  59. Minor Falling consumes stamina rather than eminate death
  60. Project Reality v0.8 Improvement Compilation
  61. Deployed firing mode for rifles too?
  62. HItfixer / PR
  63. Suicide Bomber Kit for insurgents
  64. Engineers and C4
  65. Insurgent deployable asset: Roadblocks
  66. rear-view...
  67. 50 cal no ammo indicator
  68. resupply station
  69. Map Story and more randomization of tips
  70. Reallocating the ammo-drop button on vehicles?
  71. Regarding laser designation
  72. Plane braking
  73. Tank driver/commander split
  74. .9 suggestions: New Type88 + Chopper sound-bug
  75. fAsT r0p3s
  76. forum open
  77. A-Grade Map/Environment Ref Pics
  78. TrackIR
  79. US Army: Less brothas please
  80. Any idea what the track is ?
  81. Some General Suggestions
  82. Laser tags
  83. one thing about the USArmy...
  84. Running effect
  85. More people to build bunker/firebase
  86. Forum Ranks
  87. Lean left and right
  88. Defender protection
  89. Tactical Goggles for Marines/Us Army
  90. Advance PR army uniqueness even furthure?
  91. Make it impossible to build while in prone
  92. Us Marine Squad Leader whit M4 Carabine + G.Launcher
  93. I got an idizzle
  94. Civilians allowed to request armed kit
  95. Views on Insurgent Gametype
  96. Su-25T HUD
  97. New sound when moving
  98. The conflict in Georgia
  99. Making People Want to be Commander
  100. Getting Rid Of Team-kill Notification
  101. Adrenaline Effect
  102. M240B in the new patch.
  103. M1126 Stryker comments (8 wheel turn and airguard hatches)
  104. Just wondering how sniper friendly PR is
  105. Probably already suggested but...
  106. The removal of unrealistic land bridges.
  107. Landrover only 3 seats?
  108. New Equipment
  109. Another color for seriously injured screen
  110. Referee for Matches and Serveradministration
  111. put sights on shotguns
  112. chopper coms
  113. Where do you get (negative) points for?
  114. AI civilian
  115. Shoot weapons
  116. Civi kit
  117. Tank Ramp/Bridge
  118. Ambusher
  119. Basrah Insurgency Review
  120. GLTD Change
  121. Civilians. (General Suggestions)
  122. insurgency weapons caches
  123. Question about Chinook
  124. Insurgent Pick-up kit suggestion.
  125. Chinook
  126. Knife speed
  127. MEC special forces advisor for Insurgents
  128. Reload time?
  129. Using squad to grab weapons then leaving the squad-
  130. Kill with the shovel
  131. m16 first person sounds
  132. You guys should make a map out of this! Suggestion*
  133. Store enemy Kits
  134. Jus a few suggestions...(Bayonets)
  135. [Proposal] Tank sprint guage usage and alteration
  136. Taliban Rebel
  137. The Death Factor
  138. a suggestion for a map in a later realease
  139. Mine Hiding
  140. KASHAN - Hilltop bunkers!
  141. Punitive Measures for TK
  142. ATC for BF2 PR
  143. NATO HAT and insurgents
  144. Remove the Vulcan and MEC AAA from Kashan.
  145. Ducking while in a car
  146. Mods for PR
  147. More of a question then a suggestion...
  148. Squad names
  149. WWIII
  150. Vechile Pickup
  151. Critically wounded state
  152. Localising rank names
  153. Pre-Game Planning Period
  154. Ironsight Choice
  155. Anti-Car Jacking idea
  156. Ac130 Apectre
  157. bulldozer
  158. Molotov Cocktails
  159. MAKE NEW DUBAI INVASION MAP
  160. Exiting the chopper
  161. Hover Button for attack helo's?
  162. Stealth special operation
  163. A Few AVIATION Ideas
  164. vehicals
  165. Suggestion on being teamswitched.
  166. Rig Enemy Vehicles?
  167. So we can't have increased draw distance because people have crappy computers?
  168. Penalty for Random Destruction
  169. My little suggestion
  170. Us Desert for Special Force Us Army (No ACU for SF)
  171. Another Suggestion
  172. Mosin-Nagant scope and reticle
  173. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  174. Add Compass Direction to Spotted Statement
  175. Head bob
  176. A very, very quick suggestion
  177. PR Suggestion - Weapons
  178. very minor skin fix
  179. Randomize Jihad Car Colors
  180. Moving in prone positon
  181. British Bulldog suggestion
  182. Check Your Fire!!!
  183. Milan 2 from USI
  184. Jamming weapons
  185. New Gamemode PR Zombies
  186. Suggestion about new Gameplay VIP/ Escorts
  187. Tiny map suggestion for .8
  188. RPG-7 too accurate
  189. Mounted hk21 for mec?
  190. Officer Kit Waiting Time
  191. Anti Smacktard idea
  192. Ejection Seats
  193. Boxes!
  194. Planes with 2 seats
  195. JDAM suggestion
  196. Please! Fix the flight models!!!
  197. Forums Suggestion - User Agreement
  198. Soft-skin vehicle weight too low
  199. Helicopter Crashes
  200. vertical and horizontal stabilization
  201. Chopper ropes?
  202. New M1A2 model?
  203. Rideable tanks
  204. i hate apc
  205. Conventional and Unconvential Rifleman AT
  206. flamethrowers!!!
  207. The Silent Killer
  208. Tailored Officer's Kits
  209. Anti-Aircraft systems vulnerable when locking on target.
  210. Officer/Special Operations Idea
  211. Supression and Rifleman
  212. Civi Bots
  213. Javelin Missile Launcher
  214. Afganistan Faction
  215. New Anti-Civilian Weapon
  216. Civlian Pick-up kits possible?
  217. Left handed soldiers
  218. Training for all "newbies"
  219. Camera Man To the Insurgents
  220. no scoped in prone movement
  221. Off Shore Artillery
  222. Chinook & squad increase
  223. cell phone ied detonator
  224. Delay against instaproning and aiming
  225. Insertion of paratroopers on PR
  226. Mini-Mini-Map
  227. MEC Transport Helo Suggestion
  228. Bridge tank
  229. Project Simplicity 2
  230. Project Simplicity 2
  231. Tracers
  232. Scout Chopper - "News-Feed"
  233. Project Reality...Project Simplicity?
  234. Radio *beep*
  235. fast ropes
  236. Weapon sway, instead of bullet deviation
  237. insurgency game mode changes.
  238. movie
  239. Suggestion: Map for Learning
  240. sights and aiming
  241. Insurgent Buildable Assets
  242. my suggestions
  243. Light AT delay
  244. the delayed aiming...
  245. The PR Navy: Patrol Boats and Light Ships
  246. Kits
  247. Numerous suggestions....
  248. Visibility limts (Fog of War)
  249. Supression effect on vehicles
  250. Interior Tank Sounds