PDA

View Full Version : PR Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26

  1. Sandbags
  2. AASv3?
  3. L22A1 Carbine (SA 80 Carbine )
  4. .50 cal & 12.7 mm MGs need a higher suppression factor
  5. Different aircraft/ Carrier Idea
  6. More seats in some transports.
  7. commo rose suggestion
  8. background main menu movie
  9. New SA-80 Handguard
  10. Consistency, sack & loot, respawn time and dying penalty
  11. What About Minefields ?
  12. A Storyline?
  13. F-18, MiG-29 bombs?
  14. insurgents weapons
  15. "Stealing" other team's Limited Kits
  16. M249 SAW
  17. Vehicle Hitboxes
  18. Hi,
  19. Spawncar smacktard Cure!
  20. QBZ-03
  21. Map Idea.
  22. Spawn Zones
  23. Placing a Clock on the Game Screen
  24. Suggestions about sprinting(to slow gameplay)
  25. Umm Idea for a new Faction!
  26. Spawning
  27. G-Forces
  28. Helmets
  29. Special kits once you hit number of Team points
  30. Limited kit idea
  31. Zip Line
  32. Reloading while sprinting?
  33. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  34. PLA and MEC sniper rifles.
  35. PR Application
  36. US vs UK map?
  37. Reality? You can't handle reality!
  38. Combat Tempo
  39. Weapon Mode while zoomed.
  40. Safety Trigger
  41. Anti-tank cannon.
  42. Reducing/eliminating jump/fall damage
  43. House to House combat
  44. Score
  45. Idea for .6 insurgent squad leaders
  46. Just a few Suggestions...
  47. Driving enemy vehicles
  48. applying physics for vehicles
  49. Satnav's Objects/trees
  50. AT4 the sound
  51. XM307
  52. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  53. Pick-Up Kit Delay - just like ammo bags
  54. Al Basrah Airpost
  55. BMP-2 and BDRM
  56. Altitude
  57. Map Suggestion: Modagishu
  58. Magadishu, Somalia/ Black hawk down map
  59. Pilot Lounge on carriers and killboard.
  60. Humvees, Why sit in the back?
  61. dead guys bags?
  62. Possible Communication between SL
  63. louder, more sharp bullet impact sounds
  64. Solution for the .50 cal/hvy MG Tripods!
  65. Weapon Jamming?
  66. Removing LAV 25 - Adding Stryker
  67. shotgun sound
  68. UK Infantry - Cosmetics - Assault Vests
  69. Not your regular Mini-map
  70. Picking Up Wounded
  71. Militia Weapons
  72. A10 Gun Warm Up
  73. USMC Rifleman
  74. Realistic Suggestion
  75. Should the knife be an instant kill?
  76. The a10 "grunt" (audio)
  77. Chinese Assault Rifle (QBZ) Sounds
  78. Heavy Machine Gun (Support weapon's)
  79. No skill required - R.P.G
  80. MEC/Insurgents
  81. Jabal Al Burj (layout discussion)
  82. Tank + Infantry Teamwork
  83. Slowing Down Gameplay Suggestions
  84. Deployable M249 SAW/PKM/Type 95
  85. Leaning around corners.
  86. C4
  87. The Durkha Prayer
  88. PLA and UK, light AT optics.
  89. airport
  90. Field Surgeon Kit / Field Dressing
  91. Picking up Ammuntion
  92. Remote Controlled Robot
  93. -The Resuplie Thing-
  94. Guard dogs
  95. vBF2 USMC vs PLA maps
  96. *new* map
  97. some thoughts
  98. Negative points for deaths in .6
  99. Barrett M107 .50 Caliber sniper rifle
  100. UAV - Kiowa and manual flight
  101. MEC forces
  102. Suggestion regarding current and future maps
  103. Splash damage vs. "stance"
  104. One man locked squads.
  105. Player # and Weapon Sug.'s & Q's
  106. blackhawk
  107. Mortar Kit ( US/UK )
  108. TRAINING :D
  109. it would be good if we made a gallipoli map
  110. Apologies if any offense caused
  111. Durka Prayer
  112. Passenger seat in the Hawk
  113. Surrender Vote
  114. Suggestion to revive the crosshairs
  115. RPG Balance
  116. More seats on Repair/Supply Humvee
  117. Spotter kit/Sniper teams +2 other suggestions
  118. PLA version of the littlebird..
  119. Just a thought
  120. Suggestions about the medic class
  121. Project Reality's USMC
  122. New Mode
  123. -requestable kits -
  124. increase draw time on at weapons
  125. I want a Giant Walking Spider Tank
  126. chinese weapons
  127. Special Forces special considerations, ambient sounds, Intelligence class
  128. HOOAH!! and ALLAH ACKBARR!!
  129. Grozny
  130. Mi-24 HIND
  131. Grenade physics...
  132. New AAs spawning system and story
  133. When critically wounded and revived- Now You now have no sprint
  134. Minor changes to the crewman kit from a US army tanker
  135. Make insurgent class more unique- some new ideas here!
  136. Models of Weapons (British and American)
  137. Limit kits for squads - not the entire team
  138. Actually trying to stay alive as a pilot...
  139. Entering Helicopters
  140. USS Essex
  141. thing that makes me ornery.
  142. Could we have a map where the US is on the defensive?
  143. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  144. Interesting Reality insights from a book (firsthand account)
  145. Xtract map idea; Operation ( ;) ) Rescue Wales
  146. IED's
  147. more insurgent maps.
  148. Trans-squad VoIP (again)
  149. Amos
  150. Lock-on "kill switch"
  151. Specialized Squads
  152. Increased Realism suggestions
  153. Minimap Fade
  154. The Map
  155. Buildings w/ interior
  156. Delayed killpoints !
  157. Special Forces, Euro Force, and Armored Fury maps
  158. Cluster Bombs?
  159. Turning reduces stamina?
  160. How about adding the us microwave weapon
  161. Teamplay changes - spawn at main base only
  162. Paratroopers
  163. List of issued kits?
  164. Mobile AA
  165. Binocs for everyone?
  166. Tank Improvments
  167. A solution for some of the Arcadeness in-game
  168. mil dots
  169. The "v" key
  170. Car alarms, car horns, and line of sight
  171. Open/close cockpit
  172. M-40
  173. Insurgent Suggestion
  174. UK vehicles
  175. Atmosphere and Mood
  176. i think uk specops
  177. Application for Pilot System- Possible?
  178. Javelin
  179. make miniguns less accurate
  180. Nerf the A10?
  181. Minimi 5.56mm LMG
  182. Increase bullet spread when unaimed/moving-To improve CQB
  183. reenforcement waves for infantry
  184. M82
  185. Limit the RPGS for Insurgents.
  186. MEC Pistol
  187. Tank Invasion
  188. CP defences
  189. Disable vehicles in water instead of exploding them
  190. make SL Orders visible for all other SL?
  191. G3 needs adjusting!! (also the mp5)
  192. A way to "Paint" targets for now.
  193. Shell Holes
  194. A list of new weaps.
  195. snow
  196. "Push" points
  197. Direction in viechles
  198. Front Lines
  199. SU-39
  200. Commander, request artillery icon?
  201. Grappling Hook: Rapelling
  202. VOIP radioness
  203. I know I know, but...
  204. Night and Day
  205. Missiles
  206. Commander feature: Deployable AAA
  207. VSS Vintorez
  208. Why is Anti Air placement so absurd?
  209. puncture
  210. Ammo count
  211. beach landing mission
  212. Halftracks
  213. idea for scenario mode in .7
  214. Unmanned airstrikes and laser painting
  215. Various small suggestions
  216. It would be cool if...
  217. ANA vs. Insurgents style level
  218. Special Forces and insertion missions.
  219. Pilot rescue...
  220. Can we up the volume on footstep sounds?
  221. dug outs - high points-man traps
  222. Insurgent Spawn Mechanics
  223. A small, realistic suggestion
  224. Supply Points
  225. Falklands war campaign
  226. Delayed vehicle reinforcements
  227. MY LIST OF SUGGESTIONS
  228. Squad leader/Commander kick
  229. Objectives
  230. Turn off your Auto Reload
  231. n00bs sacrificing "Spawn Cars" and Exciting Commander
  232. SA-7 lock on time
  233. Opposition Extract map
  234. Stingers and SA7s on Al basrah
  235. SA-7 guidance
  236. Artillery
  237. Few suggestions(Inspired by desert conflict)
  238. Aircraft escort
  239. -the polemic topic-
  240. TrackIR for Project Reality
  241. Coming this fall! Everybody hates Pilots
  242. Spawnpoints
  243. Choosing your toys
  244. Policeman question / suggestion
  245. Shooting medics punishable
  246. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  247. PR's new factions
  248. Shouting MEDIC
  249. Deployable M2 50cal
  250. CBU 87 Cluster Bomb