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View Full Version : PR Suggestions


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  1. Sandbags + munitions
  2. Adding an m240!
  3. more opposition factions?
  4. the Proposed "Cull" of maps !
  5. Clouds on kashan
  6. map suggestion
  7. British ticket bleed on assault on the mesta
  8. Proving grounds
  9. Any plans for more Militia Maps?
  10. smart bomb idea!
  11. Stryker APC?
  12. Airlift?
  13. Command squad
  14. Desert-compatible Ghile Suit
  15. Leica Vector (Rangefinder Binoculars)
  16. Parachute fix
  17. Fix the Brit L96 AWP!
  18. PLA's new digital uniforms
  19. tank explosions
  20. OK, I've got a suggestion.
  21. .607 beta running
  22. [R-DEV]Eggman should change his avatar
  23. North American based map.
  24. Other Colors for Rally Points in wooden maps
  25. The Meat Counter
  26. Tank/apc cameras
  27. Commo Between Squads?
  28. PLA in need of fixes:
  29. Tank/apc seating
  30. afghan mountains map?
  31. Wire/fence cutters
  32. Loose health when jumping into vehicles
  33. Commander's optical zoom
  34. chinese anthem
  35. BMP 2 and Bradley?
  36. M16A4?
  37. (Creating) Video tutorials
  38. scoped
  39. Issues with penalty for losing a vehicle
  40. Perform check to see if civilian
  41. Tank shells and AT rounds penetrating fences
  42. Scooping rocks them making them dissapear!
  43. Snipers and other specialists should not be part of an infantry squad!
  44. Digging down mines
  45. Ideas..
  46. Un-repairable bridges
  47. Building Main Base
  48. Injury system
  49. Engineers - ability to build certain structures ...
  50. Possible way to get Xfire detect PR
  51. New Game Mode Type
  52. Dolphin Diving
  53. Squad Leaders - ability to build certain structures ...
  54. Engineers
  55. Squad Leader Wepon
  56. 50 cal iron sights for all vehicles
  57. Tank designator
  58. RAH-66 Comanche
  59. RAH-66 Comanche
  60. Spawn on Commander
  61. Gun Jamming
  62. Scout Choppers
  63. Commander needs more power
  64. Map Revison
  65. Passworded "PRO" Servers
  66. Civilian punch
  67. medic ideas ...
  68. Moving bunkers/firebases
  69. Better ieds
  70. Taiwan map
  71. Allow rally points to be placed on friendly flags
  72. Urban High Rise Buildings (Player Explorable)
  73. Few suggestions for slower gameplay...
  74. New Way of Bleeding Out
  75. Remove the 'sound' for throw a grenade
  76. Scout Helicopters and commanders
  77. Delay when switching kits
  78. My suggestions for the healing/revive system
  79. Breaching
  80. NO Hvy AT for militia
  81. Medical Tent at Main CPs
  82. More emursion for 5 bucks (voip)
  83. The dreaded pilot SMG thread.
  84. Make Molotovs stick to vehicles again.
  85. Compass add-on, for degrees?
  86. 2 levels of sprint
  87. giving ammo
  88. M203
  89. Option for Riflemen to take off scope
  90. Blur screen when looking down the sights/scope to model eye focus
  91. A small suggestion for the armor
  92. New Trailer Song (a little of topic, but it is a suggestion)
  93. good ideas
  94. Commander Asset Footprints
  95. Recon Kit
  96. Limit on support truck quantity?
  97. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  98. BF2142
  99. Helicopter exit by roping down
  100. Add Track IR support to PR
  101. Purely Defensive Maps
  102. Insurgent Mode
  103. squad jeep
  104. UAV
  105. views on .6
  106. Pilot uniforms
  107. Generate some hype once .6 is released
  108. v607 Armor & Infantry Suggestions
  109. Coax Ammo
  110. Awesome Suggestions! - READ!
  111. New kind of ranks for PRs future.
  112. Land rover wreck
  113. Muzzleflash effect
  114. Squad Formation Marker
  115. Use of enemy cars..........
  116. Minigun Sounds
  117. Street
  118. Accurate Tracers.
  119. Spent cartriges.
  120. Day To Night Map
  121. Falklands!!!
  122. New Map Idea!
  123. Quick Shot Deviation
  124. Hitboxes and Bunnhopping
  125. AAs COOp ?
  126. para trooper spawn drop
  127. Kashan Desert Night version
  128. Chinese body armor...
  129. Insurgent Mechanic
  130. wake island ?? now possible with aasv2??
  131. Bipods for machineguns and sniper rifles
  132. MP5 MAIN CREWMAN,PILOT AND HEAVY AT WEAPON!
  133. Hangers
  134. Russian WW2 figher
  135. mp5 pdw for pilots?
  136. 24 Hour suggestion cease fire
  137. Aircraft suggestions....
  138. PR is great...and now for the annoying things...
  139. PR for FH2
  140. Movement speed overhaul
  141. Ability to pick up ammo bags/field dressings
  142. Prod 'weapon' for medic
  143. commander
  144. gas/chemical warfare
  145. Smoke rockets
  146. Kit Team Killers!!!
  147. British Carrier Map
  148. 1... 2... Pick-up kits
  149. Sorry about this question.
  150. blah
  151. Bullet Penetration
  152. Tweak extraction.
  153. make antimaterial rifles antimaterial !!
  154. Blackhawk
  155. Possible solution to 'pop-up-and-shoot' and insta-prone
  156. any chance of a large scale British operation?
  157. More commander assets
  158. Binoculars for tank commander
  159. My list of statics for commanders/Squad leaders
  160. Anti-base rape idea for basrah AAS.
  161. Combination Between Isurgency and AAS
  162. New gamemode
  163. Dropped magazines
  164. LSG Fennek
  165. Anti spawnraping
  166. Customise
  167. Tank (vehicle) sights
  168. the people want.........an Insurgent Heli!!!!...yay
  169. something realistic.......IEDs that look like IEDs!!!
  170. free movement in helis/boats
  171. Iraqi jets...........thats right IRAQI jets!
  172. More Advanced AA for Main Base
  173. Extra level of zoom for the .6
  174. VOIP
  175. Attack and Defence
  176. Mortars
  177. grenades do to much damage ?
  178. Medic & Revive
  179. ALL NEW RPGs!!!!!
  180. NCO/breeching device
  181. Amtracs
  182. Instead of Javelin...
  183. Planes and Vapor Trails
  184. Structurizing squads
  185. Cease-Fire command for commo rose..
  186. Tank hatch + grenade
  187. African Forces
  188. Radio spam countermeasures
  189. Increase the VSI scale in chopper HUDs
  190. 2 quick suggestions...
  191. Accuracy delay when going from standing to crouching stance
  192. Roads having advantages
  193. Get rid of mine warning for enemy (yes, enemy!) mines
  194. dead soldier kit suggestion
  195. Decreased accuracy with other teams weapons?
  196. A real life sized map...possible?
  197. Training map?
  198. My idea on how a paratrooper class could work.
  199. terrorist kit
  200. large bomber/transport aircraft on new maps
  201. Instantly Dissapering Limited Kits?
  202. Mobile Insurgent Rocket Pad
  203. interpreter/indigenous soldier
  204. SAS Anzacs
  205. insurgent/milita gun AA gun truck
  206. drive by
  207. Insurgent v Insurgent
  208. AASv2 - Got confused between HQ messages and the map in loading screen
  209. Carrier landing
  210. training map {searched}
  211. Hardcode this, Hardcode that
  212. rewarding the living
  213. H-AT in 0.6
  214. Toggling between iron sights...
  215. Physics/ Flt Model on Attack Helos
  216. Some new suggestions...
  217. Right click to apply field dressing to self
  218. APC spawning
  219. Remove maps for squad members
  220. Supply Create Drop
  221. G3GL ?
  222. Mines/IEDS commander placed.
  223. Pilot Class
  224. HMG and LMG kits ?
  225. Guiding guided missiles
  226. Radar Helo?
  227. Albasrah Brits / USMC vs MEC..... worth a try?
  228. Stamina and rest
  229. Incremental throttle for vehicles?
  230. BRAKES
  231. Australia. Why aren't we fighting?
  232. Delta Force
  233. Balancing M16A4: (up !-)
  234. Bodies showing damage?
  235. Bloody grenades!
  236. Tank Break Danceing
  237. Best suggestion EVER!!!
  238. Squad leader acception
  239. Radio Man Kit
  240. ........M16 BIG question ?
  241. New USMC helicopter-UH-1Y Huey?
  242. Sandbag base for commander assets
  243. Tank target designation.
  244. nuclear warheads NOW!?
  245. Ethnic diversity
  246. Paratroopers
  247. tank binoculars
  248. Sniper Support Score
  249. US Army Faction>?
  250. new game mode