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  1. Crouch Aim
  2. Al Basrah Balance suggestion
  3. SURRENDER NOW. YOU CANNOT WIN..suggestion
  4. Insurgents Assigned caches
  5. Using Arrows/WASD keys for turret control
  6. Unique UAV
  7. Huey chopper
  8. More guns
  9. tutorial course/ tips/ popups
  10. question about tank turret speed
  11. Vehicle VOIP
  12. mini gun in black hawk
  13. Impossible situations
  14. Helo pilot switching
  15. mags:full of tracer rounds.
  16. Map idea - Night Desert Town With Insurgency
  17. change the chopper armament ,etc
  18. "Tripwire flares"
  19. EOD - Explosive Ordnance Disposal
  20. RKG-3 anti-tank grenade
  21. How about giving us Engy's a better shovel?
  22. Origin Based Commander Emplacements
  23. Increase tank vs. jet survivability
  24. marine helo
  25. New weapon for Insurgents
  26. Movable Carriers
  27. "dragging" teammates- question
  28. Ticket Dynamics
  29. Heavy Gunner
  30. FN FAL?
  31. Militia unique deployables
  32. Beyond Visual Range Missiles
  33. Simple method to increase vehicle survivability
  34. Anti Tank Hand Grenades
  35. mec tank unfair
  36. Death animation thinggy (or w/e)
  37. Cell Phones (pic)
  38. Merlin Door
  39. frag
  40. Make Razor Wire go deeper underground like sandbag walls
  41. Improving the Dragnov sound
  42. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  43. Weapons/Equipment on body.
  44. Walking?
  45. Suggestion/question about scout helos
  46. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  47. Mounted Weapons - Free Look
  48. Perfect Spawntimes?
  49. hotwiring, stealing enemy vehicles
  50. Mount a red-dot scope on all US M-16.
  51. Strange respawn in transport
  52. get ammo after respawn
  53. fushee pass for PR
  54. reducing weapon effectiveness
  55. Random (small) suggestions
  56. a question
  57. A new command is needed
  58. Chopper Sky Hook
  59. Parachutes
  60. laser guided bombs/missiles
  61. GUI interface
  62. Podcast's?
  63. signal grenade that is lockon to jets
  64. Same symbol for crewman kit and engineer kit is confusing
  65. AA placement
  66. AA against helicopters
  67. M113&Crewman/Heavy AT MP5
  68. Nanjing AT
  69. Rearrangement of the request UI
  70. Tank/vehicle sounds
  71. some ideas about IEDs and damgable roads
  72. AN/PEQ-1 SOFLAM and artillery
  73. new game mode
  74. MEC and Insurgent idea
  75. Commander getting too distracted.
  76. Jumping and Crawling
  77. Just a few ideas.
  78. download question
  79. insurgents ambusher c4
  80. You are working on python in 0.61 patch?
  81. Give pilot\crewman directions
  82. map and kit ideas
  83. Attack Helicopter Suggestion
  84. Standard Crewman kit
  85. Eliminate solo choppering!
  86. Rally Points Time Limit
  87. Any possibility of reworking the bandage mechanic? (also a suggestion)
  88. Taliban Faction
  89. Bullet "effect" penetration
  90. M-16 recoil issues
  91. transport thread? quistion
  92. Just a thought about music
  93. Turret stabilization..?
  94. skins ?,, Humvee, m1 abrams Black hawk
  95. Suggestions pilot kit
  96. Omaha Beach
  97. trasport heli+land vehicle=real trasport heli
  98. Give us pilots an Increased chance of survival!
  99. Slow running speed, remove jumping
  100. new unit class
  101. Pick Up C4
  102. Blackhawk madness
  103. can this be done
  104. Mortor?
  105. viop
  106. selling dooabge
  107. Inrease rate of ticket bleed + preventin baserape
  108. Moving Militia to team 2
  109. [Rant]Reduce the amount of hand grenades
  110. bump shooting
  111. Shooting -Advanced PR beware-
  112. hidden mines
  113. [Rant] Armor needs to be more restricted in operating
  114. Increase Respawn Times - Next open beta
  115. The IR Spotlight
  116. armoured HMMVW?
  117. Weapon selection.
  118. Al Basrah
  119. Remove grass in some areas/maps
  120. Mountain Man mode
  121. New prone/crawling animation
  122. MEC camouflage
  123. Dismantling Grappling Hook
  124. Quick idea
  125. PPsh question/suggestion.
  126. SR-25 status?
  127. Laser Lock on, on AAA
  128. Insurgent Music....
  129. Dirtbike handling fixed!
  130. A suggestion for basrah.
  131. Squad leader Camera Feed to Commander.
  132. 'Stealthier' boats.
  133. commander tactic idea
  134. Add more fighters, give the tanks a break
  135. Bring back RPG kits for insurgents
  136. Squad Specialization
  137. Fields Of Jeddah - Minefield Map Idea
  138. HK69A1 Baton Gun ?
  139. My idea for a blitzkrieg like map
  140. Tags
  141. Vehicle control idea
  142. new game mode...
  143. Helicopter-Pilot kits
  144. Enter/Exit animations?
  145. Field dressing
  146. coms
  147. give insurgent class 1 IED
  148. Spec Ops needs makeover
  149. M1911, anyone?
  150. Raised weapon, but not ironsights (stage between
  151. Camo nets idea
  152. AC-130 Gunship
  153. More effective ghillie suits
  154. need suppressor
  155. Map Navigation - GPS Jamming & FTL Kit
  156. bi pod
  157. Ironsights/Scope
  158. Limted kits available on spawn screen but still limited.
  159. Slimming the Mod
  160. Distance of RP's
  161. MGs MGs MGs need help!
  162. Bandages can't fully heal you- only 60-70%
  163. Getting Shot
  164. STOP!
  165. MEC G3 with Scope - Unfair Advantage?
  166. Suppressive Fire Mark
  167. Barret m82 Emplacment
  168. Commander assets
  169. Battleships?
  170. wake
  171. mobile AT
  172. I don't like how it requires more then 1 person in tanks...
  173. Baserape / Enemy Proximity
  174. More power to SL's?
  175. Limited Medic kit&scoped rifles
  176. Possible Mosin changes?
  177. Ejod and armor
  178. Assault - Defence & Strategic CO Assets
  179. My take on PR's Russia background
  180. No Vanilla Maps
  181. Sugestions
  182. Minefield
  183. New ideas for armies
  184. Gas Gas Gas
  185. TvG TSLaserGuided and other
  186. Shorten drunk effect, add to bullet impacts
  187. Militia
  188. [Q]Prone Delay.
  189. ?
  190. street
  191. Tank Defensive Smoke Screen Suggestions
  192. Bring back the L96A1???
  193. Hercules
  194. "Kill confirmed" sound
  195. Map and gametype
  196. MEC got Unfair Weapon´s
  197. Heavy Support
  198. Helicopters/Tanks repairing takes longer?
  199. really good suggestion for pr.6!!!!!
  200. tank soloing and delay
  201. Couple suggestions ~
  202. refueling
  203. relief effort game mode
  204. Changing ROF
  205. Alternative weapon selection
  206. Suggestions from videos
  207. Hey check this out.
  208. Airstrike?
  209. Officer = Crewman
  210. Gulf of Oman WAC
  211. Chinese Rebels or Chinese Militia?
  212. Rubber bullets
  213. New Faction -- Chinese Rebels
  214. PLA invades US Mainland! - U.S. "Militia" Faction
  215. interesting suggestion
  216. allow support gun to shoot more...
  217. Brit model wearing makeup? Last word!
  218. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  219. squads
  220. Brit model wearing makeup?
  221. engie gear-rifle atachment?
  222. Support Guns in 0.6 Final
  223. Firing from drivers seat with your weapon?
  224. "Tagging" cars
  225. Map - Siege Of Fallujah + Phosphorus Weaponry
  226. iron sights too close to the face ?
  227. ground shakeing
  228. New Kit(limited)
  229. Official anti-hack thread?
  230. laser guided missiles.
  231. ! helicopter Idea reborn..
  232. commandr chopper
  233. replace hats
  234. Gun movement as the player moves
  235. Set-up Artillery/Numerous Others
  236. Backup Ironsights on Scopes
  237. civilian - suicide bomb kit ?
  238. new gamemode
  239. Reinforcements alert!
  240. PLA vs Mec?
  241. A few minor things.
  242. Planes ??
  243. Barret M4 6.8
  244. Compiled Commander/Asset suggestions
  245. certain equipment or vehicles depending on the map, and other suggestion
  246. Issue of Class Optics
  247. Feedback for v0.7 aircraft
  248. Destroyable body parts and High Caliber Weapons
  249. Spawning in Vehicles...
  250. Make Barb Wire removable by wrenches?