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View Full Version : PR Suggestions


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  1. Disabling transport vehicles
  2. Kit Request from Support Vehicles
  3. G forces possible?
  4. Scrap the MH-6/ Ah-6
  5. Fake Spots
  6. Brit Transport
  7. Map idea US army* againt INS. 0.7 ?
  8. Aimbot = use for chopper, tank, AA gun, Jet fire control systems
  9. audio-voice announcements
  10. Voip Squads In HUD
  11. No minimap alternative.
  12. Osprey....etc....
  13. Grass....
  14. Patrol Boats?
  15. Recoil.... is it really realistic???
  16. ANOTHER BASRAH CRY!
  17. Air Supremacy Game Mode
  18. Street -- add grappling hook to engineers?
  19. Aircraft Armament Stackers, Starters, Trailers, etc in PR
  20. (almost) infinite sprint, slower regular speed
  21. radar map
  22. getting the pilot kit is too easy/not restrictive enough
  23. OPK heli flight physics
  24. AT4
  25. Put a delay before throwing grenades
  26. A new piece of hardware.
  27. Maps and Armies
  28. Spec Ops Addition
  29. Upgrading youre kit
  30. spec.op. kit loadout and limited
  31. Time to can the A129 Mangusta
  32. Cayuse(OH-6) and Kiowa(OH-58)
  33. kit request text
  34. The Spec Ops Kit needs re-touching
  35. Black Hawk improvement
  36. Blackhawk view suggestion
  37. BlackHawk button look: add to other aircraft?
  38. ANTI-TANK BARRICADES
  39. squad leader and aircraft
  40. Soldier zoom vs commander zoom
  41. Blowing wire.
  42. Limiting Limited Kits
  43. MEC working with USMC and Brits
  44. TV GUIDED MISSLES
  45. Island hopping map
  46. idea to give the spec op guys and insurgency guys what they want
  47. Commander trucks for transport
  48. Limiting Comander vehicles
  49. Coding dead players kits virtually empty of ammo/resources
  50. Any winter maps planned?
  51. Gulf Of Oman WAC - Flag Changes
  52. Remove bunny hopping (Unless that was already done.)
  53. No running before RP
  54. Insurgents
  55. AI , shorter spawn time
  56. map idea:
  57. securable crash sites
  58. Can't Reload when Moving
  59. Aircrafts speed
  60. Medic Kit (should not be retrievable)
  61. Parachute Spawn Point
  62. Small QM addition
  63. New idea for draw distance and snipers
  64. Spec ops Sniper?
  65. Militia rally idea
  66. Push mode
  67. People need to support
  68. Squadleader Intercom
  69. Delayed Supply & P.O.W's
  70. riot control weapons to british/us forces
  71. light bullets
  72. TOW HMVVE on Kasahn?
  73. Civil war ?
  74. MEC Ligher Transports
  75. Battlefield Vietnam suggestions for Milita and insugents
  76. top attack mode for TOWs
  77. Mobile AA and chopter ATA lock on off/on. DEV's take a look at this plz
  78. reload sounds (sort of..)
  79. Rally Point Limits
  80. Ghost Train needs to be reworked!
  81. POW system + melee weapon improvements
  82. Reducing Accuracy
  83. Black Hawk Down Mode
  84. Time period
  85. Road To Baghdad type map
  86. Search and Destroy ???
  87. CH-53 for USMC
  88. MiG-29 cannon a little weak.
  89. Laser guided Missiles on the Helis.
  90. Update intro screen
  91. Grenadier Smoke Grenade
  92. Is their anyway to make reading the guide compulsory??
  93. The Future Of Project Reality?
  94. More Emphasis on RTFM
  95. Spotting limited
  96. Type of warfare
  97. Worst car horn suggestion
  98. AA tanks
  99. Scores are out of whack
  100. My Final Suggestions.
  101. game mode/map idea
  102. Mec Tank and Abrams
  103. Spec Ops Rifles
  104. Commrose Spam limiting
  105. Supply Drop speed
  106. Strategic positions.
  107. 2 pilot planes
  108. Just an idea that came up.....
  109. AA radar- active off?
  110. Spanner ammo - Limited repair
  111. Deployables & Helo Supply
  112. Cease fire / hold fire button, with 3d map icon
  113. Entrenching tool as missile weapon
  114. insurgent ied
  115. Please change M16 sights!!
  116. Street
  117. map size
  118. Faster Transport Heli Spawn Time
  119. New class: Martyr
  120. un-nerf medic
  121. better graphics
  122. Officers kit or SL - optional/extra tracer mags
  123. basra needs a couple of major changes
  124. Ambusher w/ different sets of IEDs
  125. Bring back the doctor, change the war vet? (v2.0)
  126. Entrenching tool as mêlée weapon.
  127. Squad leader assets!
  128. More Dust
  129. More recoil for most weapons
  130. Apache - gun, hud and optics
  131. PR has made a BAD patch
  132. glowing tank round
  133. Saiga on Insurgents
  134. Give Light AT boost
  135. Pistol for Marksmen
  136. Merlin (possibly other choppers) too tough
  137. More effective community
  138. Green SL smoke is underused
  139. SKS.
  140. Sidearms? (pistols)
  141. Computer shut off when dead
  142. Minor change to Basra loading screen.
  143. Minor change to MEC/PLAequipment
  144. several aircraft ideas....
  145. M16 recoil
  146. damage model and reality issues
  147. Black screen when killed
  148. Apache cannon...
  149. City Extraction
  150. Crew man
  151. Operation Peacekeeper Huey?
  152. arty
  153. A Website Poll
  154. (temporary) removal of the sniper kit
  155. New Squad Leader Idea.. Hopefully
  156. how view distance would fix things
  157. Neutral mines
  158. Another Merlin Suggestion
  159. tard sniper reduction
  160. Request Kit ONCE for whole round
  161. Regarding the bradley linebacker and US AA
  162. Kit restriction ideas
  163. Commander MUAV
  164. M203 sights .. its suggested before i think
  165. GAMEPLAY: Hostage rescue
  166. Things to add to the Already Suggested Suggestions list
  167. Dynamic day and night cycle
  168. other armies? IDF maybe?
  169. GRENADE!!! : Stop waffling and clear the net!
  170. M4 for U.S Officer.
  171. Special Forces
  172. sniper kit only in small squads
  173. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  174. Crewmember suggestion - New
  175. Commander Voting
  176. Free movement in a vehicle
  177. Lower spawntime!
  178. Multi-Day Campaigns
  179. New Chinese Uniforms???
  180. improved heli missiles
  181. Official PR 0.6 Sigz
  182. Bring back civvy shoot ticket punish
  183. Joint Coaliton
  184. Planes radar
  185. New QBZ95 Sound
  186. My suggestion for planes and the mapsize combination.
  187. Shotgun and mounted weaponry sights
  188. Humvee
  189. green smoke grenade launchers..
  190. please bring slugs back
  191. female soldiers
  192. medical (not important) dont flame if it is suggested and lock it : )
  193. Abandoned Enemy Vehicals
  194. SKS reloading
  195. Crouch Aim
  196. Al Basrah Balance suggestion
  197. SURRENDER NOW. YOU CANNOT WIN..suggestion
  198. Insurgents Assigned caches
  199. Using Arrows/WASD keys for turret control
  200. Unique UAV
  201. Huey chopper
  202. More guns
  203. tutorial course/ tips/ popups
  204. question about tank turret speed
  205. Vehicle VOIP
  206. mini gun in black hawk
  207. Impossible situations
  208. Helo pilot switching
  209. mags:full of tracer rounds.
  210. Map idea - Night Desert Town With Insurgency
  211. change the chopper armament ,etc
  212. "Tripwire flares"
  213. EOD - Explosive Ordnance Disposal
  214. RKG-3 anti-tank grenade
  215. How about giving us Engy's a better shovel?
  216. Origin Based Commander Emplacements
  217. Increase tank vs. jet survivability
  218. marine helo
  219. New weapon for Insurgents
  220. Movable Carriers
  221. "dragging" teammates- question
  222. Ticket Dynamics
  223. Heavy Gunner
  224. FN FAL?
  225. Militia unique deployables
  226. Beyond Visual Range Missiles
  227. Simple method to increase vehicle survivability
  228. Anti Tank Hand Grenades
  229. mec tank unfair
  230. Death animation thinggy (or w/e)
  231. Cell Phones (pic)
  232. Merlin Door
  233. frag
  234. Make Razor Wire go deeper underground like sandbag walls
  235. Improving the Dragnov sound
  236. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  237. Weapons/Equipment on body.
  238. Walking?
  239. Suggestion/question about scout helos
  240. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  241. Mounted Weapons - Free Look
  242. Perfect Spawntimes?
  243. hotwiring, stealing enemy vehicles
  244. Mount a red-dot scope on all US M-16.
  245. Strange respawn in transport
  246. get ammo after respawn
  247. fushee pass for PR
  248. reducing weapon effectiveness
  249. Random (small) suggestions
  250. a question