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Old 05-16-2008, 04:07 PM   #41
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map]Yibal Oilfields

Bump.

Gas Station got a new building and the city has gotten bigger, but I'm seriously thinking of making it a big desert map and replace the city with an oasis or some sort of resort.

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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 05-16-2008, 04:23 PM   #42

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Re: [Map]Yibal Oilfields

Kill the starwars music :P And, kep the city, I really like that idea of a desertap with a city.



[R-DEV]OkitaMakoto: No more of this BLAM BLAM BLAM RELOAD BLAM BLAM BLAM BLAM RELOAD BLAM BLAM BLAM, wait where's my squad? I'm in the middle of the street alone BLAM BLAM!!!!!!
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Old 05-18-2008, 03:39 PM   #43
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map]Yibal Oilfields

Changed the city layout, needed more spacing IMO


Also new vehicle layout I was thinking to do, same for both sides.
-both teams start with main base+one flag captured.
-----
-x5 non-respawnable tanks, spawned at first flag
-x4 tanks, 15 minutes, spawn delay
-x1 APC, 10 minutes, spawn delay
-x1 light helicopter, 15 minutes, spawn delay
-x4 jeeps, 5 minutes

Discuss.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 05-18-2008, 04:26 PM   #44

[R-COM]J.F.Leusch69's Avatar
Re: [Map]Yibal Oilfields

like the idea of 9 tanks but mayne it should got 8 and 2 apc´s.

a question about the heli: has it guns or is it just a scout heli???

EDIT: and a question about the trucks: how many will be there or will there be no one??
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Last edited by [R-COM]J.F.Leusch69; 05-18-2008 at 05:13 PM..
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Old 05-19-2008, 01:44 AM   #45
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

Not 9!! First 5 that spawn are non-respawnable, the 4 spawn with a delay and by that time the 5 should be mostly dead, so each team starts out with 5 tanks but continues with 4.
And the trucks will get there, when I find them in the spawner list :/

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 05-19-2008, 06:38 AM   #46
PR Contributor

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Re: [Map] Yibal Oilfields

I wouldnt use thses huge vbf2 buildings...they just look unrealistic
Use some smaller village buildings, also the destructible from PR.
Also this gas station needs tweaks... it all looks ok but not quite realistic imo

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Old 05-19-2008, 09:00 AM   #47

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Re: [Map] Yibal Oilfields

BUGGIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!=)

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Old 05-19-2008, 09:02 AM   #48

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Re: [Map] Yibal Oilfields

nice

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Old 05-19-2008, 09:51 AM   #49
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

Quote:
Originally Posted by marcoelnk View Post
I wouldnt use thses huge vbf2 buildings...they just look unrealistic
Use some smaller village buildings, also the destructible from PR.
Also this gas station needs tweaks... it all looks ok but not quite realistic imo
Do note, that urban maps in PR all use this statics more or less tbh, but you do have a point on buildings being high. I'll try using smaller buildings and maybe put some underground basements or more backyards/alleys, where vehicles can't go.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 05-21-2008, 03:52 PM   #50
PR Community Event Team

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Re: [Map] Yibal Oilfields

*zap*

Thread almost died

Here's the oil fields, no pipelines so far


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