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| PR Community Modding : Discussion on PR community mod projects. |
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#41 | |||
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,509
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Re: [Map]Yibal Oilfields
Bump.
Gas Station got a new building and the city has gotten bigger, but I'm seriously thinking of making it a big desert map and replace the city with an oasis or some sort of resort.
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#42 |
![]() Join Date: Dec 2007
Posts: 1,090
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Re: [Map]Yibal Oilfields
Kill the starwars music :P And, kep the city, I really like that idea of a desertap with a city.
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![]() [R-DEV]OkitaMakoto: No more of this BLAM BLAM BLAM RELOAD BLAM BLAM BLAM BLAM RELOAD BLAM BLAM BLAM, wait where's my squad? I'm in the middle of the street alone BLAM BLAM!!!!!! |
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#43 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,509
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Re: [Map]Yibal Oilfields
Changed the city layout, needed more spacing IMO
![]() Also new vehicle layout I was thinking to do, same for both sides. -both teams start with main base+one flag captured. ----- -x5 non-respawnable tanks, spawned at first flag -x4 tanks, 15 minutes, spawn delay -x1 APC, 10 minutes, spawn delay -x1 light helicopter, 15 minutes, spawn delay -x4 jeeps, 5 minutes Discuss. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#44 |
![]() Join Date: Apr 2008
GermanyLocation: Cassel-fornia
Posts: 317
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Re: [Map]Yibal Oilfields
like the idea of 9 tanks
a question about the heli: has it guns or is it just a scout heli??? EDIT: and a question about the trucks: how many will be there or will there be no one?? |
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Last edited by [R-COM]J.F.Leusch69; 05-18-2008 at 05:13 PM..
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#45 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,509
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Re: [Map] Yibal Oilfields
Not 9!! First 5 that spawn are non-respawnable, the 4 spawn with a delay and by that time the 5 should be mostly dead, so each team starts out with 5 tanks but continues with 4.
And the trucks will get there, when I find them in the spawner list :/ |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#46 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 983
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Re: [Map] Yibal Oilfields
I wouldnt use thses huge vbf2 buildings...they just look unrealistic
Use some smaller village buildings, also the destructible from PR. Also this gas station needs tweaks... it all looks ok but not quite realistic imo |
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#47 |
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Re: [Map] Yibal Oilfields
BUGGIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!=)
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#48 |
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Re: [Map] Yibal Oilfields
nice
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#49 | |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,509
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Re: [Map] Yibal Oilfields
Quote:
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#50 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,509
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Re: [Map] Yibal Oilfields
*zap*
Thread almost died Here's the oil fields, no pipelines so far ![]() |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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