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Old 03-09-2008, 12:14 PM   #41
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couldnt edit my last post but i was thinking along the lines of both a day and a night version of this map (no APCs for both, etc)
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Old 03-09-2008, 12:16 PM   #42
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Quote:
Originally Posted by G.Drew View Post
yknow what, it would be good if we had both the night and day maps in PR
not going to happen as thats 2x the space in the mod where we could use that space for another unique map.

We may in the future release day/night different versions along side the mod in a stand alone map pack which users can download.

Main reasons for this change is that we where having some problems with the night shaders again, mixed with no one playing the map since its "too dark", although that is very realistic for a night map...

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Old 03-09-2008, 12:22 PM   #43

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will miss the night

hope there will be a new night map !
city night map that would be great !

---SORRY FOR BAD ENGLISH ---
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Old 03-09-2008, 01:38 PM   #44
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A welcome change - good stuff guys, it's actually a very pretty looking map.

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map pack
w00t w00t w00t now your talking Rhino

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Old 03-09-2008, 01:58 PM   #45

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aww it was cool having a night map...

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Old 03-09-2008, 06:57 PM   #46

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reminds me of BFV for some reason...

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Old 03-09-2008, 07:27 PM   #47

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Awww, I'm gonna miss my midnight strolls on a local game , the sounds and the moonlit sky, it really helped to relax me

Oh well, still a nice map this way...


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Old 03-09-2008, 08:38 PM   #48

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Cool, if we will not have any more APC, what will be the available vehicles?



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Old 03-09-2008, 09:51 PM   3 links from elsewhere to this Post. Click to view. #49
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Quote:
Originally Posted by D4rk_l0rdBR View Post
Cool, if we will not have any more APC, what will be the available vehicles?
British:

2x Landrover (will repawn) - Qi Wang (British Main)
2x Landrover (won't respawn) - Supply Road
2x Rib (Boat) - Qi Wang
2x Supply Truck - Qi Wang

Chinese:

2x Nanjing (will repawn) - Chinese Main
2x Nanjing (won't repawn) - Munitions Dump
2x Rib - Island near Chinese Main
2x Supply Truck - Chinese Main

The map will fundamentally be about infantry combat. Its Ghost Train sized with only 6 cps and plenty of room around them to flank and manouver. Its effectively AASv1 so the action will be focused although you will still need to work hard to balance the assault against the defence, ensuring reinforcements are not intercepted. Hopefully this should ensure there is a good mixture of downtime and intense combat that rewards good squad level and overall teamwork.

I love infantry combat, and thats what this map was always designed to be about. Chatting to Fuzzhead the other night he suggested removing the apcs and cutting back on the transport vehicles to focus it more on the infantry and I thought it was a great idea. So get your knives polished and ready lads, this time you'll be able to see the whites of their eyes




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especially tunnels crawling with asian men...
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Last edited by [R-DEV]Dr Rank; 03-09-2008 at 10:30 PM.
Old 03-10-2008, 07:22 PM   #50

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and so the dev's said "LET THERE BE LIGHT!"

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People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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