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Old 03-06-2008, 04:56 AM   #1

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Tank/APC/50 Cal Bullet Drop

I did a search, but found nothing related to this directly.

But tanks, APC's, AA, and 50 cal's on humvees desperately need some sort of bullet drop. They are basically automatic sniper rifles right now with no deviation and once you guys figure out turret stabilization I can't imagine what they'll do. It really makes it hard to live through a tank or apc finding you when in a chopper cause they either shell you or 50 cal you to a pulp before you can even react. With bullet drop this would be much more realistic because hitting a moving target moving away from you in the air changing all 3 axis' while trying to compensate for bullet drop is what it is supposed to be: very hard to near impossible. Do the Dev's have any plans to implement bullet drop? Might actually make people not afraid to ride in choppers because they won't blow up randomly from a shell from a tank 1000m away.

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Old 03-06-2008, 06:05 AM   #2
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You are 100% correct when you say, "They are basically automatic sniper rifles right now with no deviation". Both sniper rifles and these weapons have the gravity modifier set at "0.1". "0.67" is a more realistic value as it is ~9.81 m/s^2 which is the acceleration due to gravity on Earth. Even then, the drop wouldn't be enough as it doesn't take into account drag effects. I'd say that there is actually less deviation with the vehicle mounted weapons though. Something really needs to be done with regards to drop...


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Old 03-06-2008, 06:17 AM   #3

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Quote:
Originally Posted by SectorNine50 View Post
It really makes it hard to live through a tank or apc finding you when in a chopper cause they either shell you or 50 cal you to a pulp before you can even react.
...Just like IRL

Use your chopper properly

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Old 03-06-2008, 07:45 AM   #4
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Quote:
Originally Posted by Ragni<RangersPL> View Post
...Just like IRL

Use your chopper properly
There are no recorded instances of an MBT successfully engaging a chopper with its main gun. However, in PR, this is quite a common reality.

50cals definitely need some sort of drop, because ATM, they are my fav/guiltiest weapon. It is so damn accurate and unrelenting, its not even funny anymore.
Approx 35% of every engagement against enemy choppers with a 50, the chopper will either explode mid air or fall to it's demise. Would be nice to see it changed.

With the NERFing(effectively) and refining of attack helicopter's guided missiles, perhaps similar changes are due for other assets?

...mongol...

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Old 03-06-2008, 07:51 AM   #5
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I think the helos could use a little more direct speed as well.
They arent so "balloon-like" IRL.

edit addition: If speed was increased, turreted vehicles would be less likely to effectively track helos as in IRL.

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Old 03-06-2008, 09:26 AM   #6

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Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
There are no recorded instances of an MBT successfully engaging a chopper with its main gun.
Yes, you are right, but it is theoretically possible AFAIK.

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Old 03-06-2008, 09:56 AM   #7

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Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
There are no recorded instances of an MBT successfully engaging a chopper with its main gun. However, in PR, this is quite a common reality.
Might be because choppers never fly above hostile tanks ?


If they would, I'm pretty sure they would end up just like in PR. Dead.



Turn 360 degrees and walk away is what you should do tbh.
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Old 03-06-2008, 10:49 AM   #8
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Irl tanks have a fire control system. That thing automaticly calculates bullet drop, and adjusts the coaxial mg (and main barrel) accordingly, so the gunner don't have to worry about bullet drop.

So that's what the Devs tried to simulate when they reduced tank's bullet drop so much. However IRL gunners will have problems with bullet drop when aiming at air targets. That is because laser range finders will have problems determining range, and without range, ballistics computer can't do it's job. That's afaik of course.

Quote:
Originally Posted by RCMoonPie
I think the helos could use a little more direct speed as well.
They arent so "balloon-like" IRL.

edit addition: If speed was increased, turreted vehicles would be less likely to effectively track helos as in IRL.
Well, ingame apache has a cruising speed of 280km/h (if I remember it correctly), don't know what's the Cobra's speed, but Havoc is
too slow, it's much faster IRL.

Quote:
Originally Posted by Deadfast
Might be because choppers never fly above hostile tanks ?


If they would, I'm pretty sure they would end up just like in PR. Dead.
And that is not true.
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Old 03-06-2008, 01:07 PM   #9

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Hold on a second, I said above. Correct me if I'm wrong, but I don't think that typical engagement range of an attack chopper is like what, 500 meters as it is in the game ?



Turn 360 degrees and walk away is what you should do tbh.
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Old 03-06-2008, 02:21 PM   #10
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Quote:
Originally Posted by Mosquill View Post

Well, ingame apache has a cruising speed of 280km/h (if I remember it correctly), don't know what's the Cobra's speed, but Havoc is
too slow, it's much faster IRL.


And that is not true.
Although I didnt state it.....I was referring to the transport helos.
Way too slow.

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