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| PR Suggestions : Suggestions from our community members. |
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#1 |
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slow down heavy AT missile
so i read recently that in the next version of PR the heavy AT will get an assault rifle, which is definitly awesome, but i think another thing that needs to be done to the heavy AT is to slow down his missles. i think right now they go WAY too fast. why would the i want the missiles slowed down? so i can actually guide them. the way it is right now, the missiles fly so fast that you really dont get a chance to guide them, so trying to hit a moving target is incredibly hard. its basically a glorifed bullet right now. only on a map like kashan or quinling have i noticed if im trying to hit something on the very outer edge of my view distance can i really guide it. i dont know how fast these missiles go irl, but from the videos ive seen they appear to be going a bit slower than the missiles in PR. i suggest perhaps changing the speed to maybe the same as vanilla or slightly faster? let me know what you all think.
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known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
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#2 |
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PR Audio Team
![]() Join Date: Apr 2006
IrelandLocation: Houston, TX
Posts: 2,932
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The guidance systems have been improved for the patch. You will be able to start guiding them almost immediately after launch. Not too fond of slowing them down to be honest, they currently travel at relatively realistic speeds.
Keep in mind that in RL these weapons (well the SRAW anways) work on a "fire and forget" guidance system which is actually being discussed atm. |
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#3 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,296
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great now we can guide them and not into a wall or hill. So is there a chance of Javelan?
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#4 |
![]() Join Date: Dec 2007
Posts: 11
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A Javelin would be very nice, can they be deterred by smoke though? If not, it would be a bit like an I win button because they are self guided once they lock on.
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#5 |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,316
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a javelin has already been made and actually tested in-game but was put on hold for several reasons bugs and such.
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![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." A. Einstein- "Two things are infinite: the universe and human stupidity, and I’m not sure about the universe." |
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#6 |
![]() Join Date: Dec 2007
Posts: 11
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Oh, quite interesting. A javelin would no doubt be fun to play with.
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#7 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,149
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Would be a bit unbalanced, since the other nations still have to guide their H-AT. Maybe its possible to get it balanced by reducing ammo / kits available or something. Dont know about the bugs, but that's prolly another reason, yes.
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#8 |
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oh no not another javelin discussion, this has been discussed to death. it would be cool, but from everything ive gathered its not gonna happen.
anyway thanks Jaymz for the reply, its cool something is being done about the heavy AT even if it cant be slowed down a little bit |
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known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
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#9 |
![]() Join Date: Dec 2007
Posts: 11
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Bah, I started typing before the post above me was posted :/
Anyway, I wrote it, why waste it. ------------------------------- Perhaps if the Javelin kit was only accessible from the American/British main, similar to how to the insurgents get RPGs and LMGs in Basrah. If it was in short supply (1 to 2 per map) spawning every 5 to 10 minutes, this way we could avoid overuse. It could also spawn at a CP, say if it was held for a certain amount of time. There are a number of way in which you could regulate something like a Javelin, I guess it's all a matter of what people are willing to go through the trouble to code. |
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#10 |
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No javelins end of story lol.
Really dont mind the speed since the HAT shouldn't be fired at close ranges anyway. I just hope they fix the rocket drop as if it was a Light AT. |
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