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Old 12-14-2007, 11:31 AM   #31
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OK so here we have the standard map legend. As you can see there's a lot of different symbols for different things, just notice that the footbridge on the right of OGT needs to be changed if you see...




Not very Important but I thought it could be good for Al Basrah to show the main roads and such.





Ok and finally a sample of a real world map. For those interested Larkhill is where they train the SAS thought that appropriate :P

Like I said before theres a very large amount of detail in these maps, pity I dont think there's any cliffs or screes to see how they look but if you want Clypp I can get you some.
Of course our maps wont need this much detail, we wont need nature trails village names etc. take away all the townie bits and it should be quite sleek and informative :P

Also was thinking is there a way you can give hieght markers on the contours? If the minimap gets removed (prays) then well need to pinpoint our location perhaps with hieght aswell "ok Im south of grid D4 at 50 metres!" would be helpful to pinpoit :P the hieght dosnt even need to be accurate though it would be better if it could be of course

Edit: notice how buildings such as schools/hotels are highlighted. Incooperating this into our urban maps would add so much depth! we already have lil names for them so why not have proper "OK lets check out and see if there are any weapons caches in the Al-Khaseeb district"

"We're pinned down under fire 200 metres north of the school building !"

Just think if removing all of this automatic navigation how much more awesome and tense the firefights will be. Teamwork will be paramont to getting weapons onto the enemy and finding their location, no teamwork will result in death. the way we like it

Also ponder the idea of urban "hot zones" poorly mapped areas with vast amounts of roadblocks and such. I think this'll have a more profound effect than am entire city totally trashed, driving in the landy into the hot zone andj ust see how the buildings are falling apart from bomb strikes, burnt out cars etc. the contrast will be chilling




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Last edited by Sadist_Cain; 12-14-2007 at 12:20 PM..
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Old 12-14-2007, 12:24 PM   #32

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I like the way you think Cain.

Wanna be my girlfriend?

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Old 12-14-2007, 12:41 PM   #33
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Dammit guys, I don't have thaat much time. There are 2 dozen maps!

I like putting region/road names, I was already planning this.

I might have to get illustrator, I hear it has some built in mapping features.

If anyone else wants to try make maps (Cain?) I can give you all the details to get started.


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Old 12-14-2007, 12:41 PM   #34
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I only work in a team Hanniz... We'll need several people




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Old 12-14-2007, 12:43 PM   #35
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Regards to making maps, Hell yes Clypp Thought I gta say I love what youve done so far, hoping your idea is that we can work together on this and no craters :P

Trying to "download" photoshop not working quite so well so I do need some tools




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Last edited by Sadist_Cain; 12-14-2007 at 12:56 PM..
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Old 12-16-2007, 10:16 PM   #36
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Update and OGT file in this topic (which I will use to document progress):

http://www.realitymod.com/forum/topo...ap-t31270.html


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Old 12-17-2007, 11:21 AM   #37
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Quote:
Originally Posted by Sadist_Cain View Post
I only work in a team Hanniz... We'll need several people
3some?
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Old 01-08-2008, 01:20 PM   #38

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WOW!

Nice work!

mmm...Contour maps.





Quote:
Originally Posted by Clypp View Post
*Whistles*


This is an early version, the finished version is not uploaded yet.

Rhino, if you guys have another idea in mind for the minimap can you PM me so I don't spend too many hours doing some other ones.

Cain, do you have a version of a military battlefield map that you can post or describe? I'd like clarification on military specific attributes to include.

We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven.

Tomorrow...

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