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#31 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,072
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![]() OK so here we have the standard map legend. As you can see there's a lot of different symbols for different things, just notice that the footbridge on the right of OGT needs to be changed if you see... ![]() Not very Important but I thought it could be good for Al Basrah to show the main roads and such. ![]() Ok and finally a sample of a real world map. For those interested Larkhill is where they train the SAS thought that appropriate :P Like I said before theres a very large amount of detail in these maps, pity I dont think there's any cliffs or screes to see how they look but if you want Clypp I can get you some. Of course our maps wont need this much detail, we wont need nature trails village names etc. take away all the townie bits and it should be quite sleek and informative :P Also was thinking is there a way you can give hieght markers on the contours? If the minimap gets removed (prays) then well need to pinpoint our location perhaps with hieght aswell "ok Im south of grid D4 at 50 metres!" would be helpful to pinpoit :P the hieght dosnt even need to be accurate though it would be better if it could be of course Edit: notice how buildings such as schools/hotels are highlighted. Incooperating this into our urban maps would add so much depth! we already have lil names for them so why not have proper "OK lets check out and see if there are any weapons caches in the Al-Khaseeb district" "We're pinned down under fire 200 metres north of the school building !" Just think if removing all of this automatic navigation how much more awesome and tense the firefights will be. Teamwork will be paramont to getting weapons onto the enemy and finding their location, no teamwork will result in death. the way we like it Also ponder the idea of urban "hot zones" poorly mapped areas with vast amounts of roadblocks and such. I think this'll have a more profound effect than am entire city totally trashed, driving in the landy into the hot zone andj ust see how the buildings are falling apart from bomb strikes, burnt out cars etc. the contrast will be chilling |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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Last edited by Sadist_Cain; 12-14-2007 at 12:20 PM..
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#32 |
![]() Join Date: Feb 2006
Location: Norway
Posts: 43
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I like the way you think Cain.
Wanna be my girlfriend? |
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#33 |
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PR Contributor
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Dammit guys, I don't have thaat much time. There are 2 dozen maps!
I like putting region/road names, I was already planning this. I might have to get illustrator, I hear it has some built in mapping features. If anyone else wants to try make maps (Cain?) I can give you all the details to get started. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#34 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,072
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I only work in a team Hanniz... We'll need several people
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![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#35 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,072
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Regards to making maps, Hell yes Clypp
Trying to "download" photoshop |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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Last edited by Sadist_Cain; 12-14-2007 at 12:56 PM..
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#36 |
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PR Contributor
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Update and OGT file in this topic (which I will use to document progress):
http://www.realitymod.com/forum/topo...ap-t31270.html |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#37 |
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Banned
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,237
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#38 | |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 680
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WOW!
Nice work! mmm...Contour maps. ![]() Quote:
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We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
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