The Project Reality Team has been conducting, during this month of November, a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. You can read more about it in the previous news post.
The feedback has been very constructive and we appreciate everybody taking the time to test it out and give their opinions. Now we want to try some additions to the previous changes.
The changes that will remain the same are:
The new additions in v0.874C are:
As mentioned in the previous announcement, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from.
But with these new additions, if your Squad Leader and one more soldier retreats away from the enemy after a harsh engagement, you can keep an extended presence in the area. If all fails, you will still have to depend on the placed Forward Outposts and your team's transportation, so be smart and keep those alive if you want to be successful.
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.
Like before, the changes are server side, meaning you don't need anything installed to try them out, just join one of the following participating servers:
These servers will have the version "0.874C" in their server name during the test.
We would like to encourage all our players to try and join these servers during the rest of November, and report their feedback in the appropriate forum areas.
- The Project Reality Team
The feedback has been very constructive and we appreciate everybody taking the time to test it out and give their opinions. Now we want to try some additions to the previous changes.
The changes that will remain the same are:
- Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).
- Raised the maximum number of Forward Outposts available from 4 to 5.
- Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
The new additions in v0.874C are:
- Squad Rally Points expire after 30s from being placed.
- Rally Points cannot be placed with enemies close.
- Limited infantry kits require a squad of 3 to be requested (Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman).
- Forward Outposts can be built 200m apart (decrease from 300m).
- Other deployable assets (HMGs, AAs, Foxholes, etc) can be placed up to 200m from the Forward Outpost (increase from 150m).
As mentioned in the previous announcement, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from.
But with these new additions, if your Squad Leader and one more soldier retreats away from the enemy after a harsh engagement, you can keep an extended presence in the area. If all fails, you will still have to depend on the placed Forward Outposts and your team's transportation, so be smart and keep those alive if you want to be successful.
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.
Like before, the changes are server side, meaning you don't need anything installed to try them out, just join one of the following participating servers:
- Tactical Gamer - North America
- Tactics & Teamwork - UK
- GSA - BigD - Australia
- 10th Community - Germany
These servers will have the version "0.874C" in their server name during the test.
We would like to encourage all our players to try and join these servers during the rest of November, and report their feedback in the appropriate forum areas.
- The Project Reality Team
Comments - 58
Today we are pleased to bring you some news of a charity single which has been recently released in support of British Armed Forces injured whilst on duty. The single is called 'Fighting Man', and has been released by the band 'Morpheus Rising' in support of Help for Heroes (Registered Charity No. 1120920) and the Royal British Legion's annual Poppy Appeal (Registered Charity No. 219279).
- Fighting Man
The single, aptly titled 'Fighting Man', can be purchased for between £0.79-£3.89 GBP, depending on media, from a number of sources. You can purchase a limited edition CD from Amazon (due back in stock soon!), or download the song from iTunes, Amazon, HMV, Ditto or via SMS payment from your mobile phone. The song can be previewed below, as well as the soundbytes available on the various resellers' stores.
- Rememberance Day 2009
The song is especially fitting during this period because as many will already be aware, 11th November is Remembrance Day, the day we commemorate the sacrifices made by those in conflicts past and present, to preserve the freedom which we take for granted every day. So although Project Reality is just a game, let us not forget the men and women who have fought in the past, and those on the front lines today. We ask that you pay your respects with 2 minutes of silence on Wednesday, at 11am PR Time.
- Congratulations
Finally, the PR Team wishes to convey its congratulations to [R-DEV]ballard_44 and his wife. They recently celebrated the birth of their first child, a baby boy named Jackson. We wish you and your new family all the best! We look forward to the tales of derring do, changing....well, doo.
- The Project Reality Team
- Fighting Man
The single, aptly titled 'Fighting Man', can be purchased for between £0.79-£3.89 GBP, depending on media, from a number of sources. You can purchase a limited edition CD from Amazon (due back in stock soon!), or download the song from iTunes, Amazon, HMV, Ditto or via SMS payment from your mobile phone. The song can be previewed below, as well as the soundbytes available on the various resellers' stores.
- Rememberance Day 2009
The song is especially fitting during this period because as many will already be aware, 11th November is Remembrance Day, the day we commemorate the sacrifices made by those in conflicts past and present, to preserve the freedom which we take for granted every day. So although Project Reality is just a game, let us not forget the men and women who have fought in the past, and those on the front lines today. We ask that you pay your respects with 2 minutes of silence on Wednesday, at 11am PR Time.
- Congratulations
Finally, the PR Team wishes to convey its congratulations to [R-DEV]ballard_44 and his wife. They recently celebrated the birth of their first child, a baby boy named Jackson. We wish you and your new family all the best! We look forward to the tales of derring do, changing....well, doo.
- The Project Reality Team
Comments - 19
During the month of November, the Project Reality Team will be hosting a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. These changes will be made server side, so joining these servers will be the same as any other (all you need is PR v0.874).
There will be a few alterations made, however, they will all revolve around one primary change: the removal of Rally Point spawning. We are well aware that the mere thought of this change may scare a lot of you, but we must insist that everyone understands nothing here is written in stone. We want to find out the exact effect this will have on gameplay, and a public test is the best approach.
There are multiple reasons as to why we would like to experience PR without Rally Points:
Below is a list of the server-side adjustments that will be made for this test:
As mentioned in the beginning of this announcement, the primary change is RP spawn removal. However, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from. We feel that RPs greatly diminish a team's need for the Forward Outpost deployable system. As you can clearly see, these changes include adding another available Forward Outpost to deploy as well as making their initial placement easier.
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits listed above. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.
You can try out these changes by joining the following participating servers:
These servers will have the version "0.874B" in their server name during the test. The test will begin within the next few days.
We would like to encourage all our players to try and join these servers during the month of November, and report their feedback in the appropriate forum.
Edit: And please when giving feedback in the aforementioned thread, make it factual while describing the good and bad points you've experienced with this change. All other posts will be deleted to keep this up to point. Thank you.
- The Project Reality Team
There will be a few alterations made, however, they will all revolve around one primary change: the removal of Rally Point spawning. We are well aware that the mere thought of this change may scare a lot of you, but we must insist that everyone understands nothing here is written in stone. We want to find out the exact effect this will have on gameplay, and a public test is the best approach.
There are multiple reasons as to why we would like to experience PR without Rally Points:
- RPs enable squads with little or no cohesion to continue to have a presence in battle, even when their presence near their RP is hampering the rest of the teams objectives. This means that you often see squads doing their own thing, instead of working as a team, towards the same objectives.
- For many arcade orientated players, RPs provide a quick and easy way to play PR with almost no thought towards tactics. Spawn in, point straight at where the bad guys will be, sprint towards bad guys, shoot, die, rinse and repeat. With this, squad members often just "trickle" off the RP one by one, instead of working with their squad as one unit.
- As opposed to the original intention of being a metaphor to their real life counterparts (a squad regroup point), RPs are frequently used as a "siege weapon" that "launches" troops at an objective in 30 second intervals. In many cases, this overwhelms even the most formidable defenders and makes the role of "defence" itself, unappealing.
- RPs greatly diminish the role of both squad and squad reinforcement transportation. There are countless PR players who thrive on ferrying troops to and from objectives. Whether it's a "TRANS APC" or "TRANS HELO" squad, these types of players deserve a more important role in PR.
Below is a list of the server-side adjustments that will be made for this test:
- Removed Rally Point spawning.
- Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).
- Raised the maximum number of Forward Outposts available from 4 to 5.
- Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
As mentioned in the beginning of this announcement, the primary change is RP spawn removal. However, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from. We feel that RPs greatly diminish a team's need for the Forward Outpost deployable system. As you can clearly see, these changes include adding another available Forward Outpost to deploy as well as making their initial placement easier.
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits listed above. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.
You can try out these changes by joining the following participating servers:
- Tactical Gamer - North America
- Tactics & Teamwork - UK
- GSA - BigD - Australia
These servers will have the version "0.874B" in their server name during the test. The test will begin within the next few days.
We would like to encourage all our players to try and join these servers during the month of November, and report their feedback in the appropriate forum.
Edit: And please when giving feedback in the aforementioned thread, make it factual while describing the good and bad points you've experienced with this change. All other posts will be deleted to keep this up to point. Thank you.
- The Project Reality Team
Comments - 101
