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Posted By: [R-DEV]epoch
Posted On: September 26, 2015 | 5:49 am

PR: ARMA 3 Development Update

Hi everyone

Back in 2011 we had an idea that became PR:ARMA 2. We gathered together a great team of developers and eventually released a few iterations of a mod that we do believe was really good fun.

However, from the technical point of view PR:ARMA 2 was a bit of a mess - two separate systems from the era of ARMA 1 held together by duct tape. The original idea was to have 100 players on a server. On the day of the launch we did get 100 players on the server, the only problem was that the server reported 0 "FPS", or simulation cycles per second if you will. Now, the networking in ARMA is infamous on its own but the scripts did not do it any favour. The amount of traffic being broadcast from the various scripts was staggering, with the zone capture system being probably the worst offender - every time somebody was capturing a zone the server and all the connected clients would be updated with the capture status of all the zones in the mission. Approximately every 0.1 seconds.

Another major issue was that as the mission went on timed events became delayed. The more people on the server the worse the delay. I remember once playing a mission where a helicopter which was supposed to respawn every 20 minutes had respawned nearly an hour later.

With all of this in mind and with ARMA 3 on the horizon Deadfast and I made the decision to start PR:ARMA 3 from scratch. We weren't naive to think that we could create something that would completely replace PR:ARMA 2 feature-wise. We wanted to start small and create a stable foundation to build upon: infantry-only missions, advance and secure game mode, squad system, kits, rally points. This would then be incrementally built upon.

And we ...

Posted By: [R-DEV]Mineral
Posted On: September 5, 2015 | 2:00 pm

Official PR Tournament Campaign 11 - Commander Sign-Ups open

Campaign 11 Announced!
Official Project Reality Tournament

The PRT Management Team is happy to announce the 11th Campaign of the Official Project Reality Tournament! Following the thrilling and balanced battles of Campaign 10 (decided by a grand finale). Once again, the PRT Staff have been working hard to prepare for this year's tournament, and once again we aim to deliver the ultimate Project Reality experience.

The new Staff, consisting of PRT Veterans, are also excited to announce some brand new features for this campaign. Designed for newcomers and hardened veterans alike, the PRT will provide a professional atmosphere for all types of players to improve and experience PR at its best.

In this large-scale campaign, we are pleased to introduce two newly formed coalitions: The Pacific Defense Initiative (PDI) will fight against the Mediterranean Response Force (MRF). Both teams will be assigned specific factions to play in order to contest the other for supremacy in the tournament.

This campaign was adapted to fit the demands of all the changes of the mod that have been made since the last campaign. With PR going standalone and having celebrated its 10th anniversary this year, this tournament will show you how the mod is meant to be played!



Posted By: [R-DEV]K4on
Posted On: May 30, 2015 | 3:45 am

Project Reality: BF2 v1.3 Standalone Released!

The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.3!

First of all, the Project Reality Team would like to thank our community for the recent donations towards the cost of our servers and website. Thanks to your continued support we are releasing a new update, the 35th in our 10 year history, which will bring Project Reality into a new era - we go standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven difficult for new players. Therefore, with PR:BF2 v1.3, it is no longer a requirement to have Battlefield 2 installed.

  • There is no update from v1.2 to v1.3 using the automatic updater. All players must re-download and install the full version in order to update.
  • Please uninstall all previous versions of Project Reality: BF2 prior to installing v1.3.

In addition to becoming standalone, v1.3 brings many bug fixes, performance improvements, and tweaks to make the game more enjoyable overall. There are also quite a few new features to enjoy as well.

The PR Team is not done yet! We still have a lot of content for future releases, such as the Falklands and World War 2 addons, multiple community factions, and of course new maps and game features. Expect more information coming soon.

Watch the official Project Reality: BF2 Standalone trailer here while you download the new release:

ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

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